The effects of gamification in online learning environments: A systematic literature review A Antonaci, R Klemke, M Specht Informatics 6 (3), 32, 2019 | 200 | 2019 |
Serious games and the development of an entrepreneurial mindset in higher education engineering students F Bellotti, R Berta, A De Gloria, E Lavagnino, A Antonaci, F Dagnino, M Ott, ... Entertainment Computing 5 (4), 357-366, 2014 | 162 | 2014 |
A gamified collaborative course in entrepreneurship: Focus on objectives and tools A Antonaci, FM Dagnino, M Ott, F Bellotti, R Berta, A De Gloria, ... Computers in Human Behavior 51, 1276-1283, 2015 | 108 | 2015 |
A gamified short course for promoting entrepreneurship among ICT engineering students F Bellotti, R Berta, A De Gloria, E Lavagnino, A Antonaci, FM Dagnino, ... 2013 IEEE 13th International Conference on Advanced Learning Technologies, 31-32, 2013 | 108 | 2013 |
The flipped MOOC: using gamification and learning analytics in MOOC design—a conceptual approach R Klemke, M Eradze, A Antonaci Education Sciences 8 (1), 25, 2018 | 90 | 2018 |
Gamification in MOOCs to enhance users' goal achievement A Antonaci, R Klemke, CM Stracke, M Specht 2017 IEEE Global Engineering Education Conference (EDUCON), 1654-1662, 2017 | 71 | 2017 |
Get Gamification of MOOC right! How to Embed the Individual and Social Aspects of MOOCs in Gamification Design. A Antonaci, R Klemke, K Kreijns, M Specht International Journal of Serious Games 5 (3), 61-78, 2018 | 54 | 2018 |
Virtual museums, cultural heritage education and 21st century skills A Antonaci, M Ott, F Pozzi Learning & teaching with media & technology 185, 1-14, 2013 | 50 | 2013 |
Students’ perceptions of the peer-feedback experience in MOOCs J Kasch, P van Rosmalen, A Löhr, R Klemke, A Antonaci, M Kalz Distance Education 42 (1), 145-163, 2021 | 46 | 2021 |
Gamification of MOOCs adopting social presence and sense of community to increase user’s engagement: An experimental study A Antonaci, R Klemke, J Lataster, K Kreijns, M Specht European Conference on Technology Enhanced Learning, 172-186, 2019 | 41 | 2019 |
Identifying game elements suitable for MOOCs A Antonaci, R Klemke, CM Stracke, M Specht Data Driven Approaches in Digital Education: 12th European Conference on …, 2017 | 25 | 2017 |
Towards design patterns for augmented reality serious games A Antonaci, R Klemke, M Specht The Mobile Learning Voyage-From Small Ripples to Massive Open Waters: 14th …, 2015 | 24 | 2015 |
A participatory approach to define user requirements of a platform for intangible cultural heritage education F Pozzi, A Antonaci, FM Dagnino, M Ott, M Tavella 2014 International Conference on Computer Vision Theory and Applications …, 2014 | 19 | 2014 |
The Common Microcredentials Framework for MOOCs and Short Learning Programmes A Antonaci, P Henderikx, G Ubachs Journal of innovation in polytechnic education 3 (1), 5-9, 2021 | 17 | 2021 |
Gamification to empower information security education A Antonaci, R Klemke, CM Stracke, M Specht, M Spatafora, K Stefanova International gamiFIN conference 2017, 32-38, 2017 | 17 | 2017 |
Designing and implementing gamification: GaDeP, gamifire, and applied case studies R Klemke, A Antonaci, B Limbu International Journal of Serious Games 7 (3), 97-119, 2020 | 15 | 2020 |
May the plan be with you! A usability study of the stimulated planning game element embedded in a MOOC platform A Antonaci, R Klemke, K Dirkx, M Specht International Journal of Serious Games 6 (1), 49-70, 2019 | 11 | 2019 |
gMOOCs–flow and persuasion to gamify MOOCs A Antonaci, D Peter, R Klemke, T Bruysten, CM Stracke, M Specht Games and Learning Alliance: 6th International Conference, GALA 2017, Lisbon …, 2017 | 10 | 2017 |
TECHNOLOGY ENHANCED VISIT TO MUSEUMS. A CASE STUDY: “KEYS TO ROME” A Antonaci, A Pagano INTED2015 Conference, 4563- 4570, 2015 | 9 | 2015 |
EDUCAZIONE ALL’IMPRENDITORIALITÀ: SPUNTI DI RIFLESSIONE A Antonaci, F Bellotti, R Berta, FM Dagnino, A De Gloria, E Lavagnino, ... TD Tecnologie Didattiche 22 (2), 68-73, 2014 | 8 | 2014 |