Designing sensory-substitution devices: Principles, pitfalls and potential 1 Á Kristjánsson, A Moldoveanu, ÓI Jóhannesson, O Balan, S Spagnol, ... Restorative neurology and neuroscience 34 (5), 769-787, 2016 | 121 | 2016 |
Emotion classification based on biophysical signals and machine learning techniques O Bălan, G Moise, L Petrescu, A Moldoveanu, M Leordeanu, ... Symmetry 12 (1), 21, 2019 | 107 | 2019 |
Fear level classification based on emotional dimensions and machine learning techniques O Bălan, G Moise, A Moldoveanu, M Leordeanu, F Moldoveanu Sensors 19 (7), 1738, 2019 | 72 | 2019 |
Navigational audio games: an effective approach toward improving spatial contextual learning for blind people O Balan, A Moldoveanu, F Moldoveanu International Journal on Disability and Human Development 14 (2), 109-118, 2015 | 70 | 2015 |
An investigation of various machine and deep learning techniques applied in automatic fear level detection and acrophobia virtual therapy O Bălan, G Moise, A Moldoveanu, M Leordeanu, F Moldoveanu Sensors 20 (2), 496, 2020 | 64 | 2020 |
Integrating biosignals measurement in virtual reality environments for anxiety detection L Petrescu, C Petrescu, O Mitruț, G Moise, A Moldoveanu, F Moldoveanu, ... Sensors 20 (24), 7088, 2020 | 49 | 2020 |
Current use and future perspectives of spatial audio technologies in electronic travel aids S Spagnol, G Wersényi, M Bujacz, O Bălan, M Herrera Martínez, ... Wireless Communications and Mobile Computing 2018 (1), 3918284, 2018 | 38 | 2018 |
Navigational 3D audio-based game-training towards rich auditory spatial representation of the environment O Bălan, A Moldoveanu, F Moldoveanu, MI Dascălu 2014 18th International Conference on System Theory, Control and Computing …, 2014 | 36 | 2014 |
The sound of vision project: on the feasibility of an audio-haptic representation of the environment, for the visually impaired ÓI Jóhannesson, O Balan, R Unnthorsson, A Moldoveanu, Á Kristjánsson Brain sciences 6 (3), 20, 2016 | 35 | 2016 |
Audio games-a novel approach towards effective learning in the case of visually-impaired people O Balan, A Moldoveanu, F Moldoveanu, MI Dascalu ICERI2014 Proceedings, 6542-6548, 2014 | 24 | 2014 |
Machine learning methods for fear classification based on physiological features L Petrescu, C Petrescu, A Oprea, O Mitruț, G Moise, A Moldoveanu, ... Sensors 21 (13), 4519, 2021 | 23 | 2021 |
Mastering an advanced sensory substitution device for visually impaired through innovative virtual training ADB Moldoveanu, S Ivascu, I Stanica, MI Dascalu, R Lupu, G Ivanica, ... 2017 IEEE 7th international conference on consumer electronics-Berlin (ICCE …, 2017 | 19 | 2017 |
THE ROLE OF PERCEPTUAL FEEDBACK TRAINING ON SOUND LOCALIZATION ACCURACY IN AUDIO EXPERIMENTS. O Bălan, A Moldoveanu, F Moldoveanu, I NEGOI eLearning & Software for Education, 2015 | 16 | 2015 |
Usability assessment of assistive technology for blind and visually impaired M Dascalu, A Moldoveanu, O Balan, RG Lupu, F Ungureanu, S Caraiman 2017 E-Health and Bioengineering Conference (EHB), 523-526, 2017 | 14 | 2017 |
Developing a navigational 3D audio game with hierarchical levels of difficulty for the visually impaired players. O Balan, A Moldoveanu, F Moldoveanu, A Butean RoCHI, 49-54, 2015 | 14 | 2015 |
Automatic adaptation of exposure intensity in VR acrophobia therapy, based on deep neural networks O Balan, G Moise, A Moldoveanu, F Moldoveanu, M Leordeanu | 13 | 2019 |
Sound of vision 3D virtual training environments-a gamification approach for visual to audio-haptic sensory substitution A Moldoveanu, O Balan, MI Dascalu, I Stanica, CN Bodea, R Unntorson, ... Revue Roumaine des Sciences Techniques Serie Electrotechnique et Energetique …, 2018 | 13 | 2018 |
TRAINING SYSTEM FOR IMPROVING SPATIAL SOUND LOCALIZATION. A Moldoveanu, O Balan, F MOLDOVEANU eLearning & Software for Education, 2014 | 13 | 2014 |
Virtual museums-technologies, opportunities and perspectives. M Anton, G Nicolae, A Moldoveanu, O Balan Romanian Journal of Human-Computer Interaction 11 (2), 2018 | 12 | 2018 |
Improving the audio game–playing performances of people with visual impairments through multimodal training O Bălan, A Moldoveanu, F Moldoveanu, H Nagy, G Wersényi, ... Journal of Visual Impairment & Blindness 111 (2), 148-164, 2017 | 12 | 2017 |