Can cooperative video games encourage social and motivational inclusion of at‐risk students? T Hanghøj, A Lieberoth, M Misfeldt British Journal of Educational Technology 49 (4), 775-799, 2018 | 98 | 2018 |
Game-based teaching: Practices, roles, and pedagogies T Hanghøj New pedagogical approaches in game enhanced learning: Curriculum integration …, 2013 | 88 | 2013 |
Balancing product design and theoretical insights LR Ejersbo, R Engelhardt, L Frølunde, T Hanghøj, R Magnussen, ... Handbook of Design Research Methods in Education, 167-182, 2014 | 84 | 2014 |
Teacher roles and positionings in relation to educational games T Hanghøj, CE Brund Proceedings of the 4th European conference on games based learning, 116-122, 2010 | 76 | 2010 |
Playful knowledge: An explorative study of educational gaming T Hanghøj | 71 | 2008 |
Games as tools for dialogic teaching and learning: outlining a pedagogical model for researching and designing game-based learning environments HC Arnseth, T Hanghøj, K Silseth Games and Education: Designs in and for Learning, 123-139, 2018 | 59 | 2018 |
Clashing and emerging genres: The interplay of knowledge forms in educational gaming T Hanghøj Designs for learning 4 (1), 22-33, 2011 | 53 | 2011 |
Teachers and serious games: Teachers roles and positionings in relation to educational games T Hanghøj, CE Brund Serious games in education: A global perspective, 125-136, 2011 | 52 | 2011 |
What does it mean to be a game literate teacher? Interviews with teachers who translate games into educational practice J Bourgonjon, T Hanghøj Proceedings of the 5th European Conference on Games Based Learning, 67-73, 2011 | 38 | 2011 |
Technology in L1: A review of empirical research projects in Scandinavia 1992-2014 NF Elf, T Hanghøj, H Skaar, PO Erixon International Association for the Improvement of Mother Tongue Education, 2015 | 34 | 2015 |
Esports skills are people skills RKL Nielsen, T Hanghøj 13th European Conference on Game-based Learning, 535-542, 2019 | 32 | 2019 |
Redesigning and reframing educational scenarios for Minecraft within mother tongue education T Hanghøj, H Hautopp, C Jessen, RC Denning European Conference on Games Based Learning 1, 182, 2014 | 30 | 2014 |
What’s the math in Minecraft? A Design‑Based Study of Students’ Perspectives and Mathematical Experiences Across game and School Domains EO Jensen, T Hanghøj Electronic Journal of e-LEARNING 18 (3), 261-274, 2020 | 24 | 2020 |
Games and Education: Designs in and for Learning HC Arnseth, T Hanghøj, TD Henriksen, M Misfeldt, R Ramberg, ... Brill, 2018 | 22 | 2018 |
Hvad er scenariedidaktik? T Hanghøj, M Misfeldt, J Bundsgaard, SS Fougt, V Hetmar Aarhus University Press, 2017 | 21 | 2017 |
Digital games, literacy and language learning in L1 and L2: A comparative systematic review T Hanghoj, K Kabel, SH Jensen L1-Educational Studies in Language and Literature 22 (2), 1-44, 2022 | 18 | 2022 |
Exploring the messiness of design principles in design-based research T Hanghøj, VD Händel, TV Duedahl, PB Gundersen Nordic journal of digital literacy, 222-233, 2022 | 14 | 2022 |
Positioning students as game journalists: Transforming everyday experiences into professional discourse T Hanghøj, PH Lützen, SL Geer Nordic Journal of Literacy Research 6 (1), 1-19, 2020 | 14 | 2020 |
Teachers' Pedagogical Approaches to Teaching with Min T Hanghøj, H Hautopp European Conference on Games Based Learning, 265, 2016 | 14 | 2016 |
The school at play: Repositioning students through the educational use of digital games and game dynamics T Hanghøj Proceedings of the 9th European conference on games based learning, 227-236, 2015 | 13 | 2015 |