Liminal Rhetoric in Girlhood Games: Developmental Disruption in Night School Studio’s Oxenfree S Harkin Game Studies 21 (3), 2021 | 4 | 2021 |
“The Only Thing You’ve Managed to Break So Far Is My Heart”: An Analysis of Portal’s Monstrous Mother GLaDOS S Harkin Games and Culture 15 (5), 529-543, 2020 | 4 | 2020 |
The Restoration of Female Friendship in Life is Strange and Night in the Woods S Harkin Love and Electronic Affection, 111-129, 2020 | 3 | 2020 |
Girlhood Games S Harkin Swinburne University of Technology, 2022 | 2 | 2022 |
Traversing homesickness Olivia Haines on surf club S Harkin Metro Magazine: Media & Education Magazine, 110-113, 2021 | 1 | 2021 |
Gendered engines: episode and Dorian’s gamemaking toolkits S Harkin Feminist Media Studies, 1-15, 2024 | | 2024 |
Esports under sports mega-event conventions: associational values, inclusivity, and national representation at the Commonwealth Games E Witkowski, S Harkin Sport in Society, 1-21, 2024 | | 2024 |
Archival Challenges for Inclusive Games History S Harkin | | 2024 |
Barbie Down Under: A History of Australian Barbie Video Games S Harkin GamesHub: https://www.gameshub.com/news/features/barbie-down-under-history …, 2023 | | 2023 |
Esports at the Margins of the Commonwealth Games: Organisational Philosophy, Equity Pipelines, and National Representation E Witkowski, S Harkin Abstract Proceedings of DiGRA 2023 Conference: Limits and Margins of Games, 2023 | | 2023 |
Vampires, Drama, and Romance: Examining the in-game interactive fiction tools in Episode and Dorian S Harkin | | 2023 |
Exploring Crafting Games and Storytelling Traditions with 'A Mending' S Harkin GamesHub: www.gameshub.com/news/features/exploring-crafting-games-and …, 2022 | | 2022 |
Doing the Fairy Tale Quest: Contesting the Author in the Video Game Jenny LeClue: Detectivú S Harkin Girlhood Studies 15 (2), 106-123, 2022 | | 2022 |
“Techno-femininity” and the World Wide Web: Locating Girls’ Early DIY Gaming Cultures S Harkin | | 2022 |
What happened to ‘Girl Gamer’? Searching for Nintendo’s forgotten pre-teen girl magazine S Harkin GamesHub https://www.gameshub.com/news/features/what-happened-to-girl-gamer …, 2021 | | 2021 |
Making Good Trouble: A Review of Amanda Phillip’s Gamer Trouble: Feminist Confrontations in Digital Culture S Harkin http://www.firstpersonscholar.com/making-good-trouble-a-review-of-amanda …, 2021 | | 2021 |
Performing Within the Threshold: Girlhood Themed Games as Transformative Spaces S Harkin | | 2021 |