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Stephanie Harkin
Stephanie Harkin
在 rmit.edu.au 的电子邮件经过验证
标题
引用次数
引用次数
年份
Liminal Rhetoric in Girlhood Games: Developmental Disruption in Night School Studio’s Oxenfree
S Harkin
Game Studies 21 (3), 2021
42021
“The Only Thing You’ve Managed to Break So Far Is My Heart”: An Analysis of Portal’s Monstrous Mother GLaDOS
S Harkin
Games and Culture 15 (5), 529-543, 2020
42020
The Restoration of Female Friendship in Life is Strange and Night in the Woods
S Harkin
Love and Electronic Affection, 111-129, 2020
32020
Girlhood Games
S Harkin
Swinburne University of Technology, 2022
22022
Traversing homesickness Olivia Haines on surf club
S Harkin
Metro Magazine: Media & Education Magazine, 110-113, 2021
12021
Gendered engines: episode and Dorian’s gamemaking toolkits
S Harkin
Feminist Media Studies, 1-15, 2024
2024
Esports under sports mega-event conventions: associational values, inclusivity, and national representation at the Commonwealth Games
E Witkowski, S Harkin
Sport in Society, 1-21, 2024
2024
Archival Challenges for Inclusive Games History
S Harkin
2024
Barbie Down Under: A History of Australian Barbie Video Games
S Harkin
GamesHub: https://www.gameshub.com/news/features/barbie-down-under-history …, 2023
2023
Esports at the Margins of the Commonwealth Games: Organisational Philosophy, Equity Pipelines, and National Representation
E Witkowski, S Harkin
Abstract Proceedings of DiGRA 2023 Conference: Limits and Margins of Games, 2023
2023
Vampires, Drama, and Romance: Examining the in-game interactive fiction tools in Episode and Dorian
S Harkin
2023
Exploring Crafting Games and Storytelling Traditions with 'A Mending'
S Harkin
GamesHub: www.gameshub.com/news/features/exploring-crafting-games-and …, 2022
2022
Doing the Fairy Tale Quest: Contesting the Author in the Video Game Jenny LeClue: Detectivú
S Harkin
Girlhood Studies 15 (2), 106-123, 2022
2022
“Techno-femininity” and the World Wide Web: Locating Girls’ Early DIY Gaming Cultures
S Harkin
2022
What happened to ‘Girl Gamer’? Searching for Nintendo’s forgotten pre-teen girl magazine
S Harkin
GamesHub https://www.gameshub.com/news/features/what-happened-to-girl-gamer …, 2021
2021
Making Good Trouble: A Review of Amanda Phillip’s Gamer Trouble: Feminist Confrontations in Digital Culture
S Harkin
http://www.firstpersonscholar.com/making-good-trouble-a-review-of-amanda …, 2021
2021
Performing Within the Threshold: Girlhood Themed Games as Transformative Spaces
S Harkin
2021
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