Personality traits associated with problematic and non-problematic massively multiplayer online role playing game use EIM Collins, J Freeman, T Chamarro-Premuzic Personality and Individual Differences, 2011 | 221 | 2011 |
Do problematic and non-problematic video game players differ in extraversion, trait empathy, social capital and prosocial tendencies? EIM Collins, J Freeman Computers in Human Behavior 29 (5), 1933-1940, 2013 | 116 | 2013 |
Switch on to games: Can digital games aid post-work recovery? EIM Collins, AL Cox International Journal of Human-Computer Studies, 2013 | 110 | 2013 |
The Avatar's new clothes: Understanding why players purchase non-functional items in free-to-play games B Marder, D Gattig, E Collins, L Pitt, J Kietzmann, A Erz Computers in Human Behavior 91, 72-83, 2019 | 99 | 2019 |
Display blindness? Looking again at the visibility of situated displays using eye-tracking NS Dalton, E Collins, P Marshall Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing …, 2015 | 86 | 2015 |
Using social norms to encourage healthier eating S Higgs, J Liu, EIM Collins, JM Thomas Nutrition Bulletin 44 (1), 43-52, 2019 | 76 | 2019 |
Digital games and mindfulness apps: comparison of effects on post work recovery E Collins, A Cox, C Wilcock, G Sethu-Jones JMIR mental health 6 (7), e12853, 2019 | 50 | 2019 |
Two observational studies examining the effect of a social norm and a health message on the purchase of vegetables in student canteen settings EIM Collins, JM Thomas, E Robinson, P Aveyard, SA Jebb, CP Herman, ... Appetite 132, 122-130, 2019 | 50 | 2019 |
Barriers to Engagement with a Personal Informatics Productivity Tool EIM Collins, AL Cox OzCHI'14. Proceedings of the 26th Australian Computer-Human Interaction …, 2014 | 48 | 2014 |
Social Networking Use and RescueTime: The issue of Engagement EIM Collins, AL Cox, J Bird, D Harrison Ubicomp'14: Disasters in Personal Informatics workshop, 2014 | 40 | 2014 |
Video game use and cognitive performance: does it vary with the presence of problematic video game use? EIM Collins, J Freeman Cyberpsychology, Behavior, and Social Networking 17 (3), 153-159, 2014 | 35 | 2014 |
Remote working pre-and post-COVID-19: an analysis of new threats and risks to security and privacy JRC Nurse, N Williams, E Collins, N Panteli, J Blythe, B Koppelman HCI International 2021-Posters: 23rd HCI International Conference, HCII 2021 …, 2021 | 33 | 2021 |
Out of work, out of mind? Smartphone use and work-life boundaries EIM Collins, AL Cox, R Wootton MobileHCI'14: Socio-Technical Perspectives and Work Home Boundaries Workshop, 2014 | 31* | 2014 |
What is' Cyber Security'? Differential Language of Cyber Security Across the Lifespan SL Jones, EIM Collins, A Levordashka, K Muir, A Joinson Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing …, 2019 | 30 | 2019 |
Socio-technical practices and work-home boundaries AL Cox, J Bird, N Mauthner, S Dray, A Peters, E Collins Proceedings of the 16th international conference on Human-computer …, 2014 | 21 | 2014 |
When asking “what” and “how” helps you win: mimicry of interrogative terms facilitates successful online negotiations K Muir, A Joinson, E Collins, R Cotterill, N Dewdney Negotiation and Conflict Management Research, 2020 | 17 | 2020 |
Trust disruption and preservation in the Covid-19 work from home context N Panteli, JRC Nurse, E Collins, N Williams Journal of Workplace Learning 35 (3), 306-321, 2022 | 13 | 2022 |
Exploring workers' subjective experiences of habit formation in cybersecurity: a qualitative survey EIM Collins, J Hinds Cyberpsychology, Behavior, and Social Networking 24 (9), 599-604, 2021 | 12 | 2021 |
Photographic disclosure in Facebook and relational closeness with others D Houghton, A Joinson, N Caldwell, B Marder, E Collins | 11 | 2018 |
Cyber security: what are we talking about? S Furnell, E Collins Computer Fraud & Security 2021 (7), 6-11, 2021 | 10 | 2021 |