The relaxing effect of virtual nature: immersive technology provides relief in acute stress situations S Liszio, L Graf, M Masuch Annu. Rev. Cyberther. Telemed 16, 87-93, 2018 | 120 | 2018 |
The most social platform ever? A survey about activities & motives of social VR users P Sykownik, L Graf, C Zils, M Masuch 2021 IEEE Virtual Reality and 3D User Interfaces (VR), 546-554, 2021 | 46 | 2021 |
Pengunaut trainer: a playful VR app to prepare children for MRI examinations: in-depth game design analysis S Liszio, L Graf, O Basu, M Masuch Proceedings of the Interaction Design and Children Conference, 470-482, 2020 | 27 | 2020 |
Playing in virtual nature: improving mood of elderly people using VR technology L Graf, S Liszio, M Masuch Proceedings of Mensch und Computer 2020, 155-164, 2020 | 13 | 2020 |
Development and Validation of a German Version of the Player Experience Inventory (PXI) L Graf, M Altmeyer, K Emmerich, M Herrlich, A Krekhov, K Spiel Proceedings of Mensch und computer 2022, 265-275, 2022 | 9 | 2022 |
Exergaming: The impact of virtual reality on cognitive performance and player experience F Born, L Graf, M Masuch 2021 IEEE Conference on Games (CoG), 1-8, 2021 | 7 | 2021 |
Emotional support companions in virtual reality L Graf, S Abramowski, M Baßfeld, K Gerschermann, M Grießhammer, ... 2022 iEEE conference on virtual reality and 3d user interfaces abstracts and …, 2022 | 5 | 2022 |
Designing vr games with gaze control for directing attention of children with adhd L Graf, L Scholemann, M Masuch 2021 IEEE Conference on Games (CoG), 1-5, 2021 | 5 | 2021 |
Emotional virtual characters for improving motivation and performance in vr exergames L Graf, S Abramowski, F Born, M Masuch Proceedings of the ACM on Human-Computer Interaction 7 (CHI PLAY), 1115-1135, 2023 | 3 | 2023 |
Depressed virtual agents: development of a playful vr application for the training of child and adolescent psychiatry students L Graf, G Gradl-Dietsch, M Masuch Proceedings of the 23rd ACM international conference on intelligent virtual …, 2023 | 1 | 2023 |
The Impact of Emotional Virtual Characters on Emotional State and Player Experience in VR Horror Games L Graf, K Emmerich, S Liszio, M Masuch Proceedings of the 19th International Conference on the Foundations of …, 2024 | | 2024 |
Towards believable and educational conversations with virtual patients L Graf, P Sykownik, G Gradl-Dietsch, M Masuch Frontiers in Virtual Reality 5, 1377210, 2024 | | 2024 |
MATS-An ADHD-Specific Mental Health App: Evidence-Based Recommendations for Designing Assistive Applications for ADHD Families L Graf, IA Paßreiter, JT Kuhn, M Masuch 2023 IEEE 11th International Conference on Serious Games and Applications …, 2023 | | 2023 |