Bodyfusion: Real-time capture of human motion and surface geometry using a single depth camera T Yu, K Guo, F Xu, Y Dong, Z Su, J Zhao, J Li, Q Dai, Y Liu Proceedings of the IEEE International Conference on Computer Vision, 910-919, 2017 | 184 | 2017 |
Deepcloth: Neural garment representation for shape and style editing Z Su, T Yu, Y Wang, Y Liu IEEE Transactions on Pattern Analysis and Machine Intelligence 45 (2), 1581-1593, 2023 | 38 | 2023 |
Towards fully mobile 3D face, body, and environment capture using only head-worn cameras YW Cha, T Price, Z Wei, X Lu, N Rewkowski, R Chabra, Z Qin, H Kim, ... IEEE transactions on visualization and computer graphics 24 (11), 2993-3004, 2018 | 37 | 2018 |
Mulaycap: Multi-layer human performance capture using a monocular video camera Z Su, W Wan, T Yu, L Liu, L Fang, W Wang, Y Liu IEEE Transactions on Visualization and Computer Graphics 28 (4), 1862 - 1879, 2022 | 25 | 2022 |
Caphy: Capturing physical properties for animatable human avatars Z Su, L Hu, S Lin, H Zhang, S Zhang, J Thies, Y Liu Proceedings of the IEEE/CVF International Conference on Computer Vision …, 2023 | 8 | 2023 |
View synthesis from multi-view RGB data using multilayered representation and volumetric estimation Z Su, T Zhou, K Li, D Brady, Y Liu Virtual Reality & Intelligent Hardware 2 (1), 43-55, 2020 | 2 | 2020 |
LayGA: Layered Gaussian Avatars for Animatable Clothing Transfer S Lin, Z Li, Z Su, Z Zheng, H Zhang, Y Liu arXiv preprint arXiv:2405.07319, 2024 | | 2024 |
Supplementary Material for LayGA: Layered Gaussian Avatars for Animatable Clothing Transfer S LIN, ZHE LI, Z SU, Z ZHENG, H ZHANG, Y LIU | | |