Defining and characterizing the concept of Internet Meme CM Castaño Díaz Ces Psicología 6 (2), 82-104, 2013 | 235 | 2013 |
Stress and worry in the 2020 coronavirus pandemic: Relationships to trust and compliance with preventive measures across 48 countries in the COVIDiSTRESS global survey A Lieberoth, SY Lin, S Stöckli, H Han, M Kowal, R Gelpi, S Chrona, ... Royal Society Open Science 8 (2), 200589, 2021 | 139 | 2021 |
Validación de las escalas de evitación, ansiedad social y temor a la evaluación negativa en población colombiana L Chaves Castaño, C CASTAÑO DÍAZ Acta colombiana de psicología 11 (2), 65-76, 2008 | 40 | 2008 |
Art Video Games Ritual Communication of Feelings in the Digital Era CMC Díaz, W Tungjitcharoen Games and Culture 10 (1), 3-34, 2015 | 28 | 2015 |
Conceptual review on scientific reasoning and scientific thinking C Díaz, B Dorner, H Hussmann, JW Strijbos Current Psychology, 2021 | 16 | 2021 |
Cognitive Abilities in the Wild: Population-scale game-based cognitive assessment MK Pedersen, CMC Díaz, MA Alba-Marrugo, A Amidi, RV Basaiawmoit, ... Preprint at http://arxiv. org/abs/2009.05274, 2021 | 15* | 2021 |
More than data gatherers: exploring player experience in a citizen science game C Díaz, M Ponti, P Haikka, R Basaiawmoit, J Sherson Quality and User Experience 5 (1), 2020 | 11 | 2020 |
Scientific Heroes: Multiplayer Online Battle Arenas Foster Players' Hypothetico-Deductive Reasoning CM Castaño Díaz, B Dorner, H Hussmann, JW Strijbos Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in …, 2015 | 3 | 2015 |
Development of a methodological tool for analysing the reasoning demand of videogames in an agile and structural manner CMC Diaz | 2 | 2012 |
Mental Health of People Under Isolation During the covid-19 Outbreak: An Exploratory Study CMC Díaz, NB García, MAA Marrugo, JPS Escudero, AM Cortés, ... Revista Colombiana de Psicología 31 (2), 27-43, 2022 | 1 | 2022 |
How multiplayer online battle arenas foster scientific reasoning CC Díaz München, Ludwig-Maximilians-Universität, 2017 | 1 | 2017 |
A Night Out: Designing a Transformational Video Game to Promote Awareness Towards LGBTQ+ Violence AD Andersen, B Blichfeldt, EM Madsen, ON Bagger, P Rumpelthiin, ... Proceedings of the 2024 International Conference on Information Technology …, 2024 | | 2024 |
Digital media as COVID-19 lifeline or stressor? An exploratory study on the perception of media usage under isolation C Díaz, M Alba-Marrugo, W Tungjitcharoen, NB García, A Lieberoth Observatorio (OBS*) 18 (1), 90-110, 2024 | | 2024 |
Cosiness and wholesomeness. A psychological perspective through the lens of games. CMC Díaz OSF, 2023 | | 2023 |
Designing Games for Stealth Assessment: Dos and Don'ts of the Trade Based on Practical Experience CMC Díaz Games as Stealth Assessments, 154-190, 2023 | | 2023 |
An evaluation on existential crisis of filipinos during the covid-19 pandemic crisis Y Yamada, DB Ćepulić, T Coll-Martín, S Debove, G Gautreau, H Han, ... Frontiers in Psychology 2019 (May), 1-23, 2021 | | 2021 |
Eppur Si Muove-Considerations in the Research of Commercial Video Games CMC Diaz, B Dorner, H Hussmann, JW Strijbos 2016 8th International Conference on Games and Virtual Worlds for Serious …, 2016 | | 2016 |
Explicit Fun, Implicit Learning in Multiplayer Online Battle Arenas: Methodological Proposal for Studying the Development of Cognitive Skills Using Commercial Video Games CMC Diaz, B Dorner, H Hussmann, JW Strijbos 2015 7th International Conference on Games and Virtual Worlds for Serious …, 2015 | | 2015 |
Estudio Piloto en Evaluación de Razonamiento Probabilístico, Razonamiento Silogístico y Toma de Decisiones Mediante una Batería de evaluación Psicológica Procesual (Software … CMC Diaz | | 2010 |
Batería de Evaluación de Razonamiento Silogístico Infantil CMC Diaz | | 2010 |