Games design research through game design practice A Hook, P Coulton Game Design Research: An Introduction to Theory and Practice, 97, 2017 | 28 | 2017 |
Future energy networks and the role of interactive gaming as simulation D Barrios-O’Neill, A Hook Futures 81, 119-129, 2016 | 19 | 2016 |
Exploring speculative methods: Building artifacts to investigate interspecies intersubjective subjectivity A Hook Film and Screen Media, University College Cork, 2019 | 13 | 2019 |
The game did not take place: Performative play and relational art in alternate reality games A Hook Alternate Reality Games and the Cusp of Digital Gameplay. Bloomsbury, 2017 | 9 | 2017 |
A transmedia topology of Making a Murderer A Hook, D Barrios-O'Neill, J Mairs Dyer VIEW Journal of European Television History and Culture 5 (10), 2016 | 9 | 2016 |
The Game Did Not Take Place—This Is Not A Game and blurring the Lines of Fiction A Hook Alternate Reality Games and the Cusp of Digital Gameplay 5, 56, 2017 | 8 | 2017 |
Museums and Digital Media: Innovation, Engagement and Practice: A Report of the Museums, Crisis and Covid-19 Project E Crooke, D Farrell-Banks, B Friel, H Jackson, A Hook, T Maguire, ... Ulster University, 2022 | 5 | 2022 |
Museums and the Pandemic: Revisiting Purposes and Priorities.: A Report of the Museums, Crisis and Covid-19 Project E Crooke, D Farrell-Banks, B Friel, H Jackson, A Hook, T Maguire, ... Ulster University, 2022 | 3 | 2022 |
‘Where is my Googleplex?’Rethinking vocational learning and teaching spaces for Digital Media curriculums A Hook, A Hickey, H Jackson Media Practice and Education 20 (1), 29-43, 2019 | 3 | 2019 |
Alternate Reality Games and Literature D Barrios-O’Neill, A Hook Using Games to Enhance Learning and Teaching, 178-191, 2012 | 3 | 2012 |
Museums and Community Wellbeing: A Report of the Museums E Crooke, D Farrell-Banks, B Friel, H Jackson, A Hook, T Maguire, ... Crisis and COVID-19 Project, Ulster University, 2022 | 2 | 2022 |
Equine Eyes: A Speculative Design Project for Interspecies Understanding A Hook | 2 | 2019 |
Psychlorama: An immersive dome experience A Hook Psycholrama: An Immersive Dome Experience, 2021 | 1 | 2021 |
Invisible Belfast: Flat ontologies and remediation of the post-conflict city D Barrios-O’Neill, A Hook Convergence 27 (1), 212-228, 2021 | 1 | 2021 |
The Future Student Experience A Hook | | 2023 |
Exploring New Models for Fact Checking Organisations Using Social Media. A Hook, A Hickey, A Irwin, J Carlsten, O Young Ulster University, 2022 | | 2022 |
Una topología transmedia de Making a Murderer A Hook, D Barrios-O'Neill, JM Dyer TV Ficciones: Reflexiones Criticas Sobre Television Estadunide, 67-93, 2019 | | 2019 |
Non-fiction Transmedia A Hook, D Barrios-O'Neill, JM Dyer VIEW Journal of European Television History and Culture, 2016 | | 2016 |
Fun and software: exploring pleasure, paradox, and pain A Hook Information, Communication & Society 19 (12), 1768-1769, 2016 | | 2016 |
Fun and Software Edited by Olga Goriunova A Hook Information, Communication and Society 20 (12), 2016 | | 2016 |