Real-time voxelization for complex polygonal models Z Dong, W Chen, H Bao, H Zhang, Q Peng Computer Graphics and Applications, 2004. PG 2004. Proceedings. 12th Pacific …, 2004 | 187 | 2004 |
Real-time, all-frequency shadows in dynamic scenes T Annen, Z Dong, T Mertens, P Bekaert, HP Seidel, J Kautz ACM Transactions on Graphics (TOG) 27 (3), 34, 2008 | 175 | 2008 |
Anisotropic spherical gaussians K Xu, WL Sun, Z Dong, DY Zhao, RD Wu, SM Hu ACM Transactions on Graphics (TOG) 32 (6), 1-11, 2013 | 95 | 2013 |
Predicting appearance from measured microgeometry of metal surfaces Z Dong, B Walter, S Marschner, DP Greenberg ACM Transactions on Graphics (TOG) 35 (1), 1-13, 2015 | 85 | 2015 |
Unified shape and svbrdf recovery using differentiable monte carlo rendering F Luan, S Zhao, K Bala, Z Dong Computer Graphics Forum 40 (4), 101-113, 2021 | 81 | 2021 |
Real-time indirect illumination with clustered visibility Z Dong, T Grosch, T Ritschel, J Kautz, HP Seidel Vision, Modeling, and Visualization Workshop 2009, 2009 | 66 | 2009 |
Variance soft shadow mapping B Yang, Z Dong, J Feng, HP Seidel, J Kautz Computer Graphics Forum 29 (7), 2127-2134, 2010 | 60* | 2010 |
A generic framework for efficient 2-D and 3-D facial expression analogy M Song, Z Dong, C Theobalt, H Wang, Z Liu, HP Seidel IEEE Transactions on Multimedia 9 (7), 1384-1395, 2007 | 52 | 2007 |
Interactive global illumination using implicit visibility Z Dong, J Kautz, C Theobalt, HP Seidel Computer Graphics and Applications, 2007. PG'07. 15th Pacific Conference on …, 2007 | 50 | 2007 |
Fast exact nearest patch matching for patch-based image editing and processing C Xiao, M Liu, N Yongwei, Z Dong IEEE Transactions on Visualization and Computer Graphics 17 (8), 1122-1134, 2010 | 49 | 2010 |
Real-time volume rendering in dynamic lighting environments using precomputed photon mapping Y Zhang, Z Dong, KL Ma IEEE Transactions on Visualization and Computer Graphics 19 (8), 1317-1330, 2013 | 47 | 2013 |
SUSTAIN: An Experimental Test Bed for Building Energy Simulation D Greenberg, K Pratt, B Hencey, N Jones, L Schumann, J Dobbs, Z Dong, ... Energy and Buildings, 2012 | 46 | 2012 |
Fast closed-form matting using a hierarchical data structure C Xiao, M Liu, D Xiao, Z Dong, KL Ma IEEE Transactions on Circuits and Systems for Video Technology 24 (1), 49-62, 2013 | 40 | 2013 |
A practical algorithm for rendering interreflections with all-frequency brdfs K Xu, YP Cao, LQ Ma, Z Dong, R Wang, SM Hu ACM Transactions on Graphics (TOG) 33 (1), 1-16, 2014 | 35 | 2014 |
Interactive volume caustics in single-scattering media W Hu, Z Dong, I Ihrke, T Grosch, G Yuan, HP Seidel Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics …, 2010 | 35 | 2010 |
基于暗通道优先的单幅图像去雾新方法 胡伟, 袁国栋, 董朝, 疏学明 计算机研究与发展, 2132-2140, 2010 | 33 | 2010 |
Material and lighting reconstruction for complex indoor scenes with texture-space differentiable rendering M Nimier-David, Z Dong, W Jakob, A Kaplanyan The Eurographics Association, 2021 | 27 | 2021 |
Antithetic sampling for Monte Carlo differentiable rendering C Zhang, Z Dong, M Doggett, S Zhao ACM Transactions on Graphics (TOG) 40 (4), 1-12, 2021 | 25 | 2021 |
Simulating the structure and texture of solid wood AJ Liu, Z Dong, M Hašan, S Marschner ACM Transactions on Graphics (TOG) 35 (6), 1-11, 2016 | 23 | 2016 |
Fast hierarchical animated object decomposition using approximately invariant signature B Liao, C Xiao, M Liu, Z Dong, Q Peng The Visual Computer 28, 387-399, 2012 | 16 | 2012 |