Progressive Strategies for Monte-Carlo Tree Search GMJB Chaslot, MHM Winands, HJ van den Herik, JWHM Uiterwijk, ... New Mathematics and Natural Computation 4 (3), 343-357, 2008 | 598 | 2008 |
Parallel monte-carlo tree search G Chaslot, MHM Winands, HJ van den Herik Computers and Games, 60-71, 2008 | 372 | 2008 |
Single-player monte-carlo tree search MPD Schadd, MHM Winands, HJ van den Herik, G Chaslot, ... Computers and Games, 1-12, 2008 | 162 | 2008 |
Monte-carlo tree search solver MHM Winands, Y Björnsson, JT Saito Computers and Games, 25-36, 2008 | 130 | 2008 |
Real-Time Monte Carlo Tree Search in Ms Pac-Man T Pepels, MHM Winands, M Lanctot IEEE Transactions on Computational Intelligence and AI in Games 6 (3), 245 - 257, 2014 | 114 | 2014 |
Single-player Monte-Carlo tree search for SameGame MPD Schadd, MHM Winands, MJW Tak, JWHM Uiterwijk Knowledge-Based Systems 34, 3-11, 2012 | 96 | 2012 |
Monte Carlo Tree Search in Lines of Action MHM Winands, Y Bjornsson, J Saito Computational Intelligence and AI in Games, IEEE Transactions on 2 (4), 239-250, 2010 | 87 | 2010 |
Ludii--The Ludemic General Game System E Piette, DJNJ Soemers, M Stephenson, CF Sironi, MHM Winands, ... ECAI 2020, 411-418, 2020 | 83 | 2020 |
Evaluation function based monte-carlo LOA MHM Winands, Y Björnsson Advances in Computer Games, 33-44, 2010 | 76 | 2010 |
N-grams and the last-good-reply policy applied in general game playing MJW Tak, MHM Winands, Y Bjornsson IEEE Transactions on Computational Intelligence and AI in Games 4 (2), 73-83, 2012 | 72 | 2012 |
Game-Tree Search Using Proof Numbers: The First Twenty Years A Kishimoto, MHM Winands, M Müller, JT Saito ICGA Journal 35 (3), 131-156, 2012 | 66 | 2012 |
Enhancements for real-time Monte-Carlo tree search in general video game playing DJNJ Soemers, CF Sironi, T Schuster, MHM Winands 2016 IEEE Conference on Computational Intelligence and Games (CIG), 1-8, 2016 | 63 | 2016 |
Monte-carlo tree search and minimax hybrids H Baier, MHM Winands Computational Intelligence in Games (CIG), 2013 IEEE Conference on, 129-136, 2013 | 60* | 2013 |
Enhancements for multi-player Monte-Carlo tree search JAM Nijssen, MHM Winands Computers and Games, 238-249, 2011 | 60 | 2011 |
Monte Carlo Tree Search with Heuristic Evaluations using Implicit Minimax Backups M Lanctot, MHM Winands, T Pepels, NR Sturtevant Computational Intelligence in Games (CIG), 2014 IEEE Conference on, 341-348, 2014 | 51 | 2014 |
Algorithms for computing strategies in two-player simultaneous move games B Bošanský, V Lisý, M Lanctot, J Čermák, MHM Winands Artificial Intelligence 237, 1-40, 2016 | 48 | 2016 |
Best reply search for multiplayer games MPD Schadd, MHM Winands IEEE Transactions on Computational Intelligence and AI in Games 3 (1), 57-66, 2011 | 48 | 2011 |
Cross-entropy for Monte-Carlo tree search GMJB Chaslot, MHM Winands, I Szita, HJ van den Herik ICGA Journal 31 (3), 145-156, 2008 | 48 | 2008 |
The 2016 two-player gvgai competition RD Gaina, A Couëtoux, DJNJ Soemers, MHM Winands, T Vodopivec, ... IEEE Transactions on Games 10 (2), 209-220, 2017 | 46 | 2017 |
Monte-Carlo Tree Search for the Hide-and-Seek Game Scotland Yard P Nijssen, MHM Winands Computational Intelligence and AI in Games, IEEE Transactions on 4 (4), 282–294, 2012 | 44 | 2012 |