Game Studies' Material Turn TH Apperley, D Jayemanne Westminster Papers in Communication and Culture 9 (1), 7-18, 2012 | 172 | 2012 |
Where are all the climate change games? Locating digital games’ response to climate change BJ Abraham, D Jayemanne Transformations, 2017 | 97 | 2017 |
Performativity in art, literature, and videogames D Jayemanne Springer, 2017 | 81 | 2017 |
Infants, interfaces, and intermediation: Digital parenting and the production of “iPad Baby” videos on YouTube B Nansen, D Jayemanne Journal of Broadcasting & Electronic Media 60 (4), 587-603, 2016 | 57 | 2016 |
Postdigital Play and the Aesthetics of Recruitment D Jayemanne, TH Apperley, B Nansen | 37* | 2015 |
Postdigital literacies: Materiality, mobility and the aesthetics of recruitment T Apperley, D Jayemanne, B Nansen Literacy, Media, Technology: Past, Present, and Future. London: Bloomsbury, 2016 | 26 | 2016 |
“Game over, man. Game over”: looking at the Alien in film and videogames B Keogh, D Jayemanne Arts 7 (3), 43, 2018 | 23 | 2018 |
Generations and Game Localization D Jayemanne Eludamos: Journal for Computer Game Culture 3 (2), 135-147, 2009 | 22 | 2009 |
Chronotypology: A comparative method for analyzing game time D Jayemanne Games and Culture 15 (7), 809-824, 2020 | 18 | 2020 |
The nip and the bite D Jayemanne Proceedings of DiGRA 2005 Conference: Changing Views: Worlds in Play, 2005 | 16 | 2005 |
Homo includens: Surveying DiGRA’s diversity MA Butt, L de Wildt, R Kowert, A Sandovar Transactions of the Digital Games Research Association 4 (1), 2018 | 9 | 2018 |
A virada material dos game studies T Apperley, D Jayemane Lumina 11 (1), 2017 | 8 | 2017 |
Spielraum: games, art, and cyberspace D Jayemanne Melbourne International Digital Arts and Culture Conference 1, 2003 | 7 | 2003 |
How To Do Things With Images D Jayemanne Refractory: A Journal of Entertainment Media, http://refractory.unimelb.edu …, 2009 | 6* | 2009 |
Loot boxes and digital gaming: a rapid evidence assessment D Jayemanne, S Chillas, J Moir, A Rocha, F Simpson, H Wardle Department for Culture, Media and Sport, 2021 | 5 | 2021 |
Heritage destruction and videogames: ethical challenges of the representation of cultural heritage A Gonzalez Zarandona, A Chapman, D Jayemanne Deakin University, 2018 | 5 | 2018 |
Parental Mediation, YouTube’s Networked Public, and the “Baby-iPad” Encounter: Mobilizing Digital Dexterity D Jayemanne, B Nansen Jeunesse: Young People, Texts, Cultures 8 (1), 133-153, 2016 | 5 | 2016 |
Magic Frames: The Best of All Possible Virtual Worlds D Jayemanne The Fibreculture Journal, http://sixteen.fibreculturejournal.org/m, 2010 | 5 | 2010 |
Young children's touchscreen habitats, habituation, and habitus B Nansen, D Jayemanne Media Cultures of Early Childhood: International Conference, 114-125, 2018 | 4 | 2018 |
Ethical temporality: Refiguring time as political speech in 13 Minutes and Bury Me, My Love D Jayemanne Philosophy of Computer Games Conference, 2018 | 4 | 2018 |