Role playing games for scientific citizenship MJ Gaydos, KD Squire Cultural Studies of Science Education 7, 821-844, 2012 | 91 | 2012 |
Seeing change in time: Video games to teach about temporal change in scientific phenomena J Corredor, M Gaydos, K Squire Journal of Science Education and Technology 23, 324-343, 2014 | 83 | 2014 |
Seriously considering design in educational games M Gaydos Educational researcher 44 (9), 478-483, 2015 | 64 | 2015 |
Hybrid augmented reality for participatory learning: The hidden efficacy of multi-user game-based simulation S Oh, HJ So, M Gaydos IEEE Transactions on Learning Technologies 11 (1), 115-127, 2017 | 56 | 2017 |
Patterns of engagement in an educational massively multiplayer online game: A multidimensional view JA Ruiperez-Valiente, M Gaydos, L Rosenheck, YJ Kim, E Klopfer IEEE Transactions on Learning Technologies 13 (4), 648-661, 2020 | 43 | 2020 |
What is game-based learning? Past, present, and future M Jan, M Gaydos Educational Technology, 6-11, 2016 | 38 | 2016 |
A method for obtaining psychophysical estimates of movement costs DA Rosenbaum, MJ Gaydos Journal of Motor Behavior 40 (1), 11-17, 2008 | 26 | 2008 |
Language games: How gaming communities shape second-language literacy J Corredor, M Gaydos Bridging literacies with videogames, 103-127, 2014 | 19 | 2014 |
Citizen science: Designing a game for the 21st century M Gaydos, K Squire Interdisciplinary models and tools for serious games: Emerging concepts and …, 2010 | 18 | 2010 |
Designing for identity in game-based learning MJ Gaydos, BM Devane Mind, Culture, and Activity 26 (1), 61-74, 2019 | 17 | 2019 |
From Egypt to Wisconsin: tactical innovation with digital media K Squire, M Gaydos Critical Studies in Education 54 (1), 57-71, 2013 | 17 | 2013 |
‘Wicked problems’ as catalysts for learning in educational ethics games A Nardo, M Gaydos Ethics and Education 16 (4), 492-509, 2021 | 12 | 2021 |
Science sims and games: Best design practices and fave flops MC Johnson-Glenberg, C Savio-Ramos, KK Perkins, EB Moore, ... Proceedings of International Conference of the Learning Sciences, ICLS 3 …, 2014 | 10 | 2014 |
Design-based research and video game based learning: Developing the educational video game" Citizen Science" MJ Gaydos The University of Wisconsin-Madison, 2013 | 7 | 2013 |
Rhythm games and learning M Gaydos International Society of the Learning Sciences (ISLS), 2010 | 7 | 2010 |
Developing a Geography Game for Singapore Classrooms. M Gaydos ICLS, 2016 | 6 | 2016 |
Learning and research in the web 2 era: opportunities for research. VL Peters, JD Slotta, A Forte, AS Bruckman, JJ Lee, M Gaydos, C Hoadley, ... ICLS (3), 237-244, 2008 | 5 | 2008 |
Introduction to special issue on games+ learning+ society K Squire, M Gaydos, B DeVane Educational Technology 56 (3), 3-5, 2016 | 4 | 2016 |
Co-Designing Educational Games for Classrooms. M Gaydos International Journal of Designs for Learning 12 (1), 54-63, 2021 | 3 | 2021 |
What Is Game-Based Learning? Past Present and Future [J] J Mingfong, G Matthew Educational Technology 53 (3), 6-11, 2016 | 3 | 2016 |