Games people (don’t) play: An analysis of pre-service EFL teachers’ behaviors and beliefs regarding digital game-based language learning C Blume Computer Assisted Language Learning 33 (1-2), 109-132, 2020 | 123 | 2020 |
German teachers’ digital habitus and their pandemic pedagogy C Blume Postdigital Science and Education 2 (3), 879-905, 2020 | 108 | 2020 |
The ABCs of Inclusive English Teacher Education: A Quantitative and Qualitative Study Examining the Attitudes, Beliefs and (Reflective) Competence of Pre-Service Foreign … C Blume, D Gerlach, B Roters, T Schmidt TESL-EJ 22 (4), n4, 2019 | 40 | 2019 |
Playing By Their Rules C Blume calico journal 36 (1), 19-38, 2019 | 35 | 2019 |
Potenziale und Grenzen von Task-Based Language Teaching als methodischer Zugang im (zieldifferent-) inklusiven Unterricht für Schülerinnen und Schüler mit Lernbesonderheiten C Blume, C Kielwein, T Schmidt Inklusiver Englischunterricht: Impulse zur Unterrichtsentwicklung aus …, 2018 | 20 | 2018 |
An imperfect union?: Enacting an analytic and evaluative framework for digital games for language learning C Blume, T Schmidt, I Schmidt Zeitschrift für Fremdsprachenforschung: ZFF 28 (2), 209-231, 2017 | 19 | 2017 |
Using Technologies for Foreign Language Learning in Inclusive Settings. C Blume, N Würffel Fremdsprachen Lehren und Lernen 47 (2), 2018 | 17 | 2018 |
Using an intelligent tutoring system within a task-based learning approach in English as a foreign language classes to foster motivation and learning outcome (Interact4School … C Parrisius, I Pieronczyk, C Blume, K Wendebourg, D Pili-Moss, ... https://doi.org/10.23668/psycharchives.5366, 2021 | 7 | 2021 |
All kinds of special: Using multi-perspective classroom videography to prepare EFL teachers for learners with special educational needs C Blume, T Schmidt Classroom Observation, 2020 | 7 | 2020 |
Inclusive digital games in the transcultural communicative classroom C Blume ELT Journal 75 (2), 181-192, 2021 | 6 | 2021 |
German teachers’ digital habitus and their pandemic pedagogy. Postdigital Science and Education, 2 (3), 879–905 C Blume | 6 | 2020 |
Gaming as a critical language learning practice C Blume, J Reinhardt Kritische Fremdsprachendidaktik, 87-106, 2020 | 5 | 2020 |
Jogos digitais interativos e aplicativos gamificados para a aprendizagem de línguas na era digital C BLUME, T SCHMIDT MARQUES-SCHÄFER, Gabriela; ROZENFELD, Cibele C. de Faria.(Hrsg.). Ensino de …, 2018 | 5 | 2018 |
Enhancing EFL classroom instruction via the FeedBook: effects on language development and communicative language use D Pili-Moss, T Schmidt, C Blume, L Middelanis, D Meurers Arnbjörnsdóttir, Birna; Bédi, Branislav; Bradley, Linda; Friðriksdóttir …, 2022 | 4 | 2022 |
One size fits none: Adaptivity in digital games for language learning C Blume, T Schmidt Joachim Appel, Stefan Jeuk & Jürgen Mertens (Hgg.): Sprachen lehren …, 2017 | 4 | 2017 |
Being in the Game; Language Teachers as Digital Learners C Blume International conference ICT for language learning, 313-316, 2016 | 4 | 2016 |
Authentizität C Blume https://www.degruyter.com/database/WSK/entry/wsk_ide2db9e0d-3da7-4017-95a6 …, 2022 | 3 | 2022 |
Der digitale Habitus der Lehrkräfte und die Pädagogik der Pandemie C Blume Digitaler Habitus. Zur Veränderung literaler Praktiken und Bildungskonzepte …, 2021 | 3 | 2021 |
Mindsets and reflection in teacher education for inclusive language classrooms T Schmidt Zeitschrift für Fremdsprachenforschung 32 (1), 33-54, 2021 | 3 | 2021 |
Preparing pre-service teachers for the singular they: Inclusive EFL teacher education C Blume International perspectives on diversity in ELT, 191-208, 2021 | 3 | 2021 |