Digital turn, digital geographies? J Ash, R Kitchin, A Leszczynski Progress in Human Geography 42 (1), 25-43, 2018 | 802 | 2018 |
Geography and post-phenomenology J Ash, P Simpson Progress in Human Geography 40 (1), 48-66, 2016 | 315 | 2016 |
The interface envelope: Gaming, technology, power J Ash Bloomsbury Publishing USA, 2016 | 268* | 2016 |
Atmospheric methods B Anderson, J Ash Non-representational methodologies, 34-51, 2015 | 254 | 2015 |
Rethinking affective atmospheres: Technology, perturbation and space times of the non-human J Ash Geoforum 49, 20-28, 2013 | 235 | 2013 |
Attention, videogames and the retentional economies of affective amplification J Ash Theory, Culture & Society 29 (6), 3-26, 2012 | 196 | 2012 |
Technologies of captivation: Videogames and the attunement of affect J Ash Body & Society 19 (1), 27-51, 2013 | 163 | 2013 |
Emerging spatialities of the screen: video games and the reconfiguration of spatial awareness J Ash Environment and Planning A 41 (9), 2105-2124, 2009 | 150 | 2009 |
Architectures of affect: anticipating and manipulating the event in processes of videogame design and testing J Ash Environment and Planning D: Society and Space 28 (4), 653-671, 2010 | 144 | 2010 |
Technology and affect: Towards a theory of inorganically organised objects J Ash Emotion, Space and Society 14, 84-90, 2015 | 141 | 2015 |
Digital geographies J Ash, R Kitchin, A Leszczynski Sage, 2019 | 124 | 2019 |
Digital interface design and power: Friction, threshold, transition J Ash, B Anderson, R Gordon, P Langley Environment and planning D: society and space 36 (6), 1136-1153, 2018 | 106 | 2018 |
Cultural geography and videogames J Ash, LA Gallacher Geography Compass 5 (6), 351-368, 2011 | 102 | 2011 |
Technology, technicity, and emerging practices of temporal sensitivity in videogames J Ash Environment and Planning A 44 (1), 187-203, 2012 | 89 | 2012 |
Unit, vibration, tone: A post-phenomenological method for researching digital interfaces J Ash, B Anderson, R Gordon, P Langley cultural geographies 25 (1), 165-181, 2018 | 82 | 2018 |
Teleplastic technologies: Charting practices of orientation and navigation in videogaming J Ash Transactions of the Institute of British Geographers 35 (3), 414-430, 2010 | 82 | 2010 |
Phase media: Space, time and the politics of smart objects J Ash Bloomsbury Publishing USA, 2017 | 71 | 2017 |
Sensation, networks, and the GIF: Toward an allotropic account of affect J Ash | 65* | 2015 |
Flat ontology and geography J Ash Dialogues in Human Geography 10 (3), 345-361, 2020 | 61 | 2020 |
Becoming attuned: Objects, affects, and embodied methodology J Ash, LA Gallacher Methodologies of Embodiment, 69-85, 2015 | 57 | 2015 |