Objective and subjective evaluation of the influence of small amounts of delay and jitter on a recent first person shooter game P Quax, P Monsieurs, W Lamotte, D De Vleeschauwer, N Degrande Proceedings of 3rd ACM SIGCOMM workshop on Network and system support for …, 2004 | 207 | 2004 |
WiFiPi: Involuntary tracking of visitors at mass events B Bonné, A Barzan, P Quax, W Lamotte 2013 IEEE 14th International Symposium on" A World of Wireless, Mobile and …, 2013 | 143 | 2013 |
Physical-layer fingerprinting of LoRa devices using supervised and zero-shot learning P Robyns, E Marin, W Lamotte, P Quax, D Singelée, B Preneel Proceedings of the 10th ACM Conference on Security and Privacy in Wireless …, 2017 | 132 | 2017 |
A Multi-Channel Software Decoder for the LoRa Modulation Scheme. P Robyns, P Quax, W Lamotte, W Thenaers IoTBDS, 41-51, 2018 | 110 | 2018 |
Personal Information Leakage by Abusing the {GDPR}'Right of Access' M Di Martino, P Robyns, W Weyts, P Quax, W Lamotte, K Andries Fifteenth Symposium on Usable Privacy and Security (SOUPS 2019), 371-385, 2019 | 75 | 2019 |
Same standards, different decisions: A study of QUIC and HTTP/3 implementation diversity R Marx, J Herbots, W Lamotte, P Quax Proceedings of the Workshop on the Evolution, Performance, and …, 2020 | 73 | 2020 |
HTTP/2 prioritization and its impact on web performance M Wijnants, R Marx, P Quax, W Lamotte Proceedings of the 2018 World Wide Web Conference, 1755-1764, 2018 | 62 | 2018 |
Noncooperative 802.11 mac layer fingerprinting and tracking of mobile devices P Robyns, B Bonné, P Quax, W Lamotte Security and Communication Networks 2017 (1), 6235484, 2017 | 51 | 2017 |
A multi-user framework supporting video-based avatars P Quax, T Jehaes, P Jorissen, W Lamotte Proceedings of the 2nd workshop on Network and system support for games, 137-147, 2003 | 50 | 2003 |
An evaluation of the impact of game genre on user experience in cloud gaming P Quax, A Beznosyk, W Vanmontfort, R Marx, W Lamotte 2013 IEEE International Games Innovation Conference (IGIC), 216-221, 2013 | 48 | 2013 |
Improving CEMA using correlation optimization P Robyns, P Quax, W Lamotte IACR Transactions on Cryptographic Hardware and Embedded Systems, 1-24, 2019 | 45 | 2019 |
Influence of network delay and jitter on cooperation in multiplayer games A Beznosyk, P Quax, K Coninx, W Lamotte Proceedings of the 10th international conference on virtual reality …, 2011 | 33 | 2011 |
The influence of cooperative game design patterns for remote play on player experience A Beznosyk, P Quax, K Coninx, W Lamotte Proceedings of the 10th asia pacific conference on Computer human …, 2012 | 30 | 2012 |
Debugging QUIC and HTTP/3 with qlog and qvis R Marx, M Piraux, P Quax, W Lamotte Proceedings of the applied networking research workshop, 58-66, 2020 | 28 | 2020 |
On the applicability of remote rendering of networked virtual environments on mobile devices P Quax, B Geuns, T Jehaes, W Lamotte, G Vansichem 2006 International Conference on Systems and Networks Communications (ICSNC …, 2006 | 23 | 2006 |
Of the Utmost Importance: Resource Prioritization in HTTP/3 over QUIC. R Marx, T De Decker, P Quax, W Lamotte WEBIST, 130-143, 2019 | 22 | 2019 |
Short paper: exploiting WPA2-enterprise vendor implementation weaknesses through challenge response oracles P Robyns, B Bonné, P Quax, W Lamotte Proceedings of the 2014 ACM conference on Security and privacy in wireless …, 2014 | 22 | 2014 |
Towards QUIC debuggability R Marx, W Lamotte, J Reynders, K Pittevils, P Quax Proceedings of the Workshop on the Evolution, Performance, and …, 2018 | 21 | 2018 |
Evaluation of distribution of panoramic video sequences in the explorative television project P Quax, P Issaris, W Vanmontfort, W Lamotte Proceedings of the 22nd international workshop on Network and Operating …, 2012 | 21 | 2012 |
The effect of closely-coupled interaction on player experience in casual games A Beznosyk, P Quax, W Lamotte, K Coninx Entertainment Computing-ICEC 2012: 11th International Conference, ICEC 2012 …, 2012 | 21 | 2012 |