Understanding gamification B Kim ALA TechSource, 2015 | 258 | 2015 |
Designing gamification in the right way B Kim Library technology reports 51 (2), 29-35, 2015 | 230 | 2015 |
Responsive web design, discoverability, and mobile challenge B Kim Library technology reports 49 (6), 29-39, 2013 | 127 | 2013 |
The popularity of gamification in the mobile and social era B Kim Library Technology Reports 51 (2), 5-9, 2015 | 96 | 2015 |
Gamification in education and libraries B Kim Library Technology Reports 51 (2), 20-28, 2015 | 93 | 2015 |
Harnessing the power of game dynamics: Why, how to, and how not to gamify the library experience B Kim College & Research Libraries News 73 (8), 465-469, 2012 | 86 | 2012 |
Game mechanics, dynamics, and aesthetics B Kim Library technology reports 51 (2), 17-19, 2015 | 73 | 2015 |
Gamification B Kim Library Technology Reports 51 (2), 10-18, 2015 | 70 | 2015 |
The present and future of the library mobile experience B Kim Library Technology Reports 49 (6), 15-28, 2013 | 47 | 2013 |
Artificial intelligence and machine learning in libraries J Griffey, A Yelton, B Kim, C Boman ALA TechSource, 2019 | 34 | 2019 |
Moving forward with digital disruption: What big data, IoT, synthetic biology, AI, blockchain, and platform businesses mean to libraries B Kim | 32 | 2020 |
The library mobile experience: Practices and user expectations B Kim American Library Association, 2013 | 29 | 2013 |
Mobile Use in Medicine: Taking a Cue from Specialized Resources and Devices B KIM, M BALL The Reference Librarian 52 (1-2), 57-67, 2010 | 21* | 2010 |
Ch 3. AI and Creating the First Multidisciplinary AI Lab B Kim Library Technology Reports 55 (1), 16-20, 2019 | 20* | 2019 |
Keeping up with... gamification B Kim Keeping Up With, 2013 | 19 | 2013 |
Cybersecurity and digital surveillance versus usability and privacy: Why libraries need to advocate for online privacy B Kim College & Research Libraries News 77 (9), 442-451, 2016 | 15 | 2016 |
Organizational and social factors in the adoption of intranet 2.0: A case study B Kim Designing and Developing Library Intranets, 79-98, 2013 | 13 | 2013 |
AI-Powered Robots for Libraries: Exploratory Questions B Kim IFLA 2019 Conferene, 2019 | 12 | 2019 |
Virtual Reality for 3D Modeling B KIM Beyond Reality: Augmented, Virtual, and Mixed Reality in the Library, 31-46, 2019 | 9 | 2019 |
Mobile Consumer Behavior B Kim Library Technology Reports 49 (6), 9-14, 2013 | 9 | 2013 |