Digital learning materials: Could transmedia content make the difference in the digital world? P Kaimara, SM Poulimenou, I Deliyannis Epistemological approaches to digital learning in educational contexts, 69-87, 2020 | 24* | 2020 |
Smartphones at schools? Yes, why not? P Kaimara, SM Poulimenou, A Oikonomou, I Deliyannis, A Plerou European Journal of Engineering and Technology Research, 1-6, 2019 | 20 | 2019 |
BRENDA digital tours: Designing a gamified augmented reality application to encourage gastronomy tourism and local food exploration I Deliyannis, SM Poulimenou, P Kaimara, S Laboura Cultural Sustainable Tourism, 101-109, 2022 | 10 | 2022 |
Good practices for web-based cultural heritage information management for Europeana A Giannakoulopoulos, M Pergantis, SM Poulimenou, I Deliyannis Information 12 (5), 179, 2021 | 7 | 2021 |
TOURISM POLICIES FOR COMMUNICATING WORLD HERITAGE VALUES: THE CASE OF THE OLD TOWN OF CORFU IN GREECE SM Poulimenou, P Kaimara, A Papadopoulou, G Miliotis, I Deliyannis IAFeS Edition Access to Knowledge in the 21st Century The Interplay of …, 2018 | 7 | 2018 |
World heritage monuments management planning in the light of UN sustainable development goals: the case of the Old Town of Corfu SM Poulimenou, P Kaimara, I Deliyannis ARCHive-SR 6 (1), 74-82, 2022 | 6 | 2022 |
Promoting historical and cultural heritage through interactive storytelling paths and augmented reality (in Greek)[Ανάδειξη της Ιστορικής Και Πολιτιστικής Κληρονομιάς μέσω … SM Poulimenou, P Kaimara, I Deliyannis Proceedings of 2nd Pan-Hellenic Conference on Digital Cultural Heritage …, 2017 | 3 | 2017 |
Introductory Chapter: Games, Gamification, and Ludification, Can They Be Combined? I Deliyannis, P Kaimara, SM Poulimenou, S Lampoura Gamification-Analysis, Design, Development and Ludification, 2023 | 2 | 2023 |
ART DIDACTICS AND CREATIVE TECHNOLOGIES: DIGITAL CULTURE AND NEW FORMS OF STUDENTS’ACTIVATION A Papadopoulou, P Kaimara, SM Poulimenou, I Deliyannis | 2 | 2018 |
Promoting Historical and Cultural Heritage through Interactive Storytelling Paths and Augmented Reality [Aν αδειξη της Iστoρικ ης Kαι Doλιτιστικ ης Kληρoνoµι ας µ εσω … SM Poulimenou, P Kaimara, I Deliyannis Proceedings of the 2nd Pan-Hellenic Conference on Digital Cultural Heritage …, 2017 | 2 | 2017 |
An interdisciplinary approach on constructing virtual reality exhibitions: the case of the philatelic and postal museum of greece M Markellou, K Rizou, SM Poulimenou, N Mamalos, A Vouliakis, ... EasyChair, 2024 | 1 | 2024 |
New Media Pedagogy: Research Trends, Methodological Challenges and Successful Implementations: First International Conference, NMP 2022, Kraków, Poland, October 10–12, 2022 … Ł Tomczyk Springer Nature, 2023 | | 2023 |
Playing, Discovering, and Learning in Corfu Old Town SM Poulimenou, P Kaimara, I Deliyannis International Conference on New Media Pedagogy, 168-185, 2022 | | 2022 |
Presenation of CORRELATE: An interaCtive framewORk foR sustainablE worLd heritAge siTe managΕment AG S-M. Poulimenou, I. Deliyannis Proceedings of the International Conference on Changing Cities V: Spatial …, 2022 | | 2022 |
The Academic Research Community Publication SM Poulimenou, P Kaimara, I Deliyannis | | 2022 |
Βιώσιμη διαχείριση μνημείων παγκόσμιας κληρονομιάς της Unesco: μοντέλα, προτάσεις, προοπτικές: η περίπτωση της παλιάς πόλης της Κέρκυρας ΣΜ Πουλημένου Ιόνιο Πανεπιστήμιο. Σχολή Επιστήμης της Πληροφορίας και Πληροφορικής. Τμήμα …, 2021 | | 2021 |
The Silk and the Blood. Images of Authority in Byzantine Art and Archaeology I Baldini, C Lamanna, G Marsili, LM Orlandi Università di Bologna, Dipartimento di Storia Culture Civiltà, 2019 | | 2019 |
The Silk and the Blood. Images of Authority in Byzantine Art and Archaeology (Bologna, February 15th, 2019). Inauguration of the digital exhibition and proceedings of the final … I Baldini, G Marsili, C Lamanna, LM Orlandi | | 2019 |
ΑΝΑΔΕΙΞΗ ΤΗΣ ΙΣΤΟΡΙΚΗΣ ΚΑΙ ΠΟΛΙΤΙΣΤΙΚΗΣ ΚΛΗΡΟΝΟΜΙΑΣ ΜΕΣΩ ΔΙΑΔΡΑΣΤΙΚΩΝ ΔΙΑΔΡΟΜΩΝ ΑΦΗΓΗΣΗΣ ΚΑΙ ΕΠΑΥΞΗΜΕΝΗ ΠΡΑΓΜΑΤΙΚΟΤΗΤΑ ID SM Poulimenou, P Kaimara ΠΑΝΕΛΛΗΝΙΟ ΣΥΝΕΔΡΙΟ ΨΗΦΙΟΠΟΙΗΣΗΣ ΠΟΛΙΤΙΣΤΙΚΗΣ ΚΛΗΡΟΝΟΜΙΑΣ, ΒΟΛΟΣ 2017 1 …, 2018 | | 2018 |
BRENDA-Digital Gastronomy Routes: a serious game designed to connect local products and recipes with cultural heritage using WWW and AR technologies A Giannakoulopoulos | | |