Research methods in information AJ Pickard Facet, 2007 | 2001* | 2007 |
The applicability of constructivist user studies: How can constructivist inquiry inform service providers and systems designers A Pickard, P Dixon Information research 9 (3), 9-3, 2004 | 109 | 2004 |
Games for teaching mathematics in Nigeria: what happens to pupils’ engagement and traditional classroom dynamics? O Dele-Ajayi, R Strachan, AJ Pickard, JJ Sanderson Ieee Access 7, 53248-53261, 2019 | 66 | 2019 |
Learning mathematics through serious games: An engagement framework O Dele-Ajayi, J Sanderson, R Strachan, A Pickard 2016 IEEE Frontiers in Education Conference (FIE), 1-5, 2016 | 59 | 2016 |
The challenges facing public libraries in the Big Society: The role of volunteers, and the issues that surround their use in England B Casselden, AJ Pickard, J McLeod Journal of librarianship and information science 47 (3), 187-203, 2015 | 51 | 2015 |
Young people and the evaluation of information on the World Wide Web: Principles, practice and beliefs AJ Pickard, AK Shenton, A Johnson Journal of Librarianship and Information Science 46 (1), 3-20, 2014 | 51 | 2014 |
Using massively multiplayer online role playing games (MMORPGs) to support second language learning: Action research in the real and virtual world I Kongmee, R Strachan, C Montgomery, A Pickard | 48 | 2011 |
A modified TAM for predicting acceptance of digital educational games by teachers O Dele-Ajayi, R Strachan, J Sanderson, A Pickard 2017 IEEE Global Engineering Education Conference (EDUCON), 961-968, 2017 | 45 | 2017 |
Neogeography and the democratization of GIS: a metasynthesis of qualitative research D Byrne, AJ Pickard Information, Communication & Society 19 (11), 1505-1522, 2016 | 45 | 2016 |
Information discernment, mis-information and pro-active scepticism G Walton, AJ Pickard, L Dodd Journal of Librarianship and Information Science 50 (3), 296-309, 2018 | 40 | 2018 |
Moving between virtual and real worlds: Second language learning through massively multiplayer online role playing games (MMORPGs) I Kongmee, R Strachan, A Pickard, C Montgomery 2011 3rd computer science and electronic engineering conference (CEEC), 13-18, 2011 | 40 | 2011 |
Designing for all: Exploring gender diversity and engagement with digital educational games by young people O Dele-Ajayi, R Strachan, A Pickard, J Sanderson 2018 IEEE Frontiers in Education Conference (FIE), 1-9, 2018 | 26 | 2018 |
The impact of access to electronic and digital information resources on learning opportunities for young people: a grounded theory approach AJ Pickard Information research 4 (2), 4-2, 1998 | 23 | 1998 |
A case study of using online communities and virtual environment in massively multiplayer role playing games (MMORPGs) as a learning and teaching tool for second language learners I Kongmee, R Strachan, A Pickard, C Montgomery International Journal of Virtual and Personal Learning Environments (IJVPLE …, 2012 | 22 | 2012 |
Measuring electronic information resource use: towards a transferable quality framework for measuring value AJ Pickard, P Dixon VINE 34 (3), 126-131, 2004 | 20 | 2004 |
Keeping the doors open in an age of austerity? Qualitative analysis of stakeholder views on volunteers in public libraries B Casselden, A Pickard, G Walton, J McLeod Journal of librarianship and information science 51 (4), 869-883, 2019 | 19 | 2019 |
Users' trust in information resources in the Web environment: A status report A Pickard, P Gannon-Leary, L Coventry JISC, 2010 | 18 | 2010 |
La ricerca in biblioteca. Come migliorare i servizi attraverso gli studi sull'utenza A Pickard Editrice Bibliografica, 2010 | 18 | 2010 |
Access to electronic information resources: Their role in the provision of learning opportunities for young people. A constructivist inquiry AJ Pickard PQDT-Global, 2002 | 18 | 2002 |
Evaluating online information and sources A Shenton, A Pickard UKLA, 2014 | 17 | 2014 |