Towards the aesthetics of cozy video games A Waszkiewicz, M Bakun Journal of Gaming & Virtual Worlds 12 (3), 225-240, 2020 | 39 | 2020 |
On old-fashioned versus modern homonegativity distinction: Evidence from Poland P Górska, M Bilewicz, M Winiewski, A Waszkiewicz Journal of homosexuality 64 (2), 256-272, 2017 | 37 | 2017 |
’Together They Are Twofold’: Player-Avatar Relationship Beyond the Fourth Wall A Waszkiewicz Journal of Games Criticism 4 (1), X-X, 2020 | 14 | 2020 |
Delicious pixels: Food in video games A Waszkiewicz Walter de Gruyter GmbH & Co KG, 2022 | 8 | 2022 |
Queerness of Hallyu 2.0: Negotiating non-normative identities in K-pop music videos A Waszkiewicz, A Oleszczuk Res Rhetorica 7 (2), 2020 | 7 | 2020 |
Life is bleak (in particular for women who exert power and try to change the world): The poetics and politics of Life Is Strange H Pötzsch, A Waszkiewicz IT University of Copenhagen, 2019 | 7 | 2019 |
Angry in pink: Representation of women in video games in the infamous franchise (2009-2014) A Waszkiewicz New Horizons in English Studies 4 (1), 173-184, 2019 | 6 | 2019 |
Non-Normative Gender Performances of Fat Video Game Characters A Waszkiewicz Acta Universitatis Sapientiae, Film and Media Studies 20 (1), 165-180, 2021 | 5 | 2021 |
(Trans)humanism and the Postmodern Identities: the Player in Detroit: Become Human (2018) A Waszkiewicz Acta Humana 9, 197-212, 2019 | 4* | 2019 |
Glitch as the Representation of the Uncanny in Oxenfree (2016) A Waszkiewicz Homo Ludens, 213-225, 2019 | 3 | 2019 |
Body Rhetorics and Kinesthetic Empathy in the Video Game Bound (2016) A Waszkiewicz Res Rhetorica 6 (1), 17-30, 2019 | 1 | 2019 |
Gry przytulne i opór poprzez troskę A Waszkiewicz, M Tymińska Replay. The Polish Journal of Game Studies 11 (1), 17-27, 2024 | | 2024 |
Cozy Games and Resistance Through Care A Waszkiewicz, M Tymińska Replay. The Polish Journal of Game Studies 11 (1), 7-16, 2024 | | 2024 |
Soft Horrors: The Visual and Ludic Safety of Dark Cozy Games A Waszkiewicz Replay. The Polish Journal of Game Studies 11 (1), 111-124, 2024 | | 2024 |
Narrative selfies and player–character intimacy in interface games A Waszkiewicz Eludamos: Journal for Computer Game Culture 14 (1), 99-123, 2023 | | 2023 |
Body modifications and the limits of gender identity in video games A Oleszczuk, A Waszkiewicz The Routledge Companion to Gender, Sexuality, and Culture, 206-214, 2022 | | 2022 |
Towards a Model of Objective-Based Reward Systems A Waszkiewicz, M Kominiarczuk Game Studies 21 (1), 2021 | | 2021 |
Postmodern Video Games: Meta Devices and the Player-character Relationship A Waszkiewicz | | 2021 |
Audiovisual Media Convergence and the Metareferential Strategies in Layers of Fear 2 A Waszkiewicz Panoptikum, 68-79, 2020 | | 2020 |
A Play of Bodies. How We Perceive Videogames by Brendan Keogh A Waszkiewicz Homo Ludens 12 (1), 267-271, 2019 | | 2019 |