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Dan Wang
Dan Wang
在 student.upm.edu.my 的电子邮件经过验证
标题
引用次数
引用次数
年份
The Application of a Game-Based AR Learning Model in English Sentence Learning.
D Wang, MNM Khambari
Malaysian Online Journal of Educational Technology 8 (1), 63-71, 2020
182020
Exploring interest formation in english learning through xplorerafe+: A gamified ar mobile app
D Wang, MN Md Khambari, SL Wong, AB Razali
Sustainability 13 (22), 12792, 2021
72021
An AR-based Gamified English Course in Vocational College through Interest-driven Approach
D Wang, MNM Khambari
Universal Journal of Educational Research 8 (1), 132-137, 2020
72020
The benefits of augmented reality technology in higher education: A review of the literature
W Dan, MNM Khambari, WS Luan, AB Razali
THE 5TH INTERNATIONAL CONFERENCE ON EDUCATIONAL RESEARCH AND PRACTICE (ICERP …, 2019
22019
Exploring the Use of Gamified Augmented Reality Apps in the Formation of Interest Among Vocational College Students
D WANG, MNMD KHAMBARI, SL WONG, AB RAZALI
12021
Evaluation of a Gamified Augmented Reality Mobile App to Support English Language Learning Among Non-Native Speakers
W Dan, MNM Khambari, SL Wong, ABM Razali
Proceedings of the 28th international conference on computers in education …, 2020
12020
Curriculum Design System Based on AR Glasses for Interest-Driven Learning
W Dan, MNMD KHAMBARI, Q QIUc
Design of Customizable Gamified Augmented Reality Apps: Towards Embracing Active Learning
MNMD KHAMBARI, D WANG, SL WONG, P MOSES, MNMD KHAMBARI, ...
ENHANCING INTEREST FORMATION IN ENGLISH THROUGH XploreRAFE+: AN AR-BASED GAMIFIED MOBILE APPLICATION
W Dan, MNM Khambari, WS Luan, AB Razali
Cover Design, 112, 0
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