A method based on convolutional neural networks for fingerprint segmentation PBS Serafim, AG Medeiros, PAL Rego, JGR Maia, FAM Trinta, MEF Maia, ... 2019 International Joint Conference on Neural Networks (IJCNN), 1-8, 2019 | 18 | 2019 |
A minimal training strategy to play flappy bird indefinitely with NEAT MG Cordeiro, PBS Serafim, YLB Nogueira, CA Vidal, JBC Neto 2019 18th Brazilian Symposium on Computer Games and Digital Entertainment …, 2019 | 10 | 2019 |
On the development of an autonomous agent for a 3d first-person shooter game using deep reinforcement learning PBS Serafim, YLB Nogueira, C Vidal, J Cavalcante-Neto 2017 16th Brazilian Symposium on Computer Games and Digital Entertainment …, 2017 | 10 | 2017 |
Towards playing a 3d first-person shooter game using a classification deep neural network architecture PBS Serafim, YLB Nogueira, CA Vidal, JBC Neto 2017 19th Symposium on Virtual and Augmented Reality (SVR), 120-126, 2017 | 9 | 2017 |
Evaluating competition in training of Deep Reinforcement Learning agents in First-Person Shooter games PBS Serafim, YLB Nogueira, CA Vidal, JBC Neto 2018 17th Brazilian Symposium on Computer Games and Digital Entertainment …, 2018 | 7 | 2018 |
Investigating deep q-network agent sensibility to texture changes on FPS games PB de Sousa Serafim, YLB Nogueira, CA Vidal, JB Cavalcante-Neto, ... 2020 19th Brazilian Symposium on Computer Games and Digital Entertainment …, 2020 | 3 | 2020 |
Autonomous foraging with sarsa-based deep reinforcement learning A Mesquita, Y Nogueira, C Vidal, J Cavalcante-Neto, P Serafim 2020 22nd Symposium on Virtual and Augmented Reality (SVR), 425-433, 2020 | 3 | 2020 |
A novel approach for automatic enhancement of fingerprint images via deep transfer learning AG Medeiros, JPB Andrade, PBS Serafim, AMM Santos, JGR Maia, ... 2020 International Joint Conference on Neural Networks (IJCNN), 1-8, 2020 | 3 | 2020 |
Assessing the Robustness of Deep Q-Network Agents to Changes on Game Object Textures PBS Serafim, YLB Nogueira, JB Cavalcante-Neto, CA Vidal 2021 20th Brazilian Symposium on Computer Games and Digital Entertainment …, 2021 | 1 | 2021 |
Avaliação da competição no treino de agentes autônomos com Aprendizado Profundo por Reforço em jogos de Tiro em Primeira Pessoa PBS Serafim | 1 | 2018 |
WorldDynamics. jl: A Julia Package for Developing and Simulating Integrated Assessment Models P Crescenzi, E Natale, A Rossi, PB Serafim Journal of Open Source Software 9 (95), 5772, 2024 | | 2024 |
Exploring Large Language Models Capabilities to Explain Decision Trees PB Serafim, P Crescenzi, G Gezici, E Cappuccio, S Rinzivillo, F Giannotti HHAI 2024: Hybrid Human AI Systems for the Social Good, 64-72, 2024 | | 2024 |
Unveiling the Key Features Influencing Game Agents with Different Levels of Robustness AMM Santos, HR Rodrigues, RFF Filho, YLB Nogueira, CA Vidal, ... Proceedings of the 22nd Brazilian Symposium on Games and Digital …, 2023 | | 2023 |
Un framework open-source écrit en Julia pour la modélisation d'évaluation globale intégrée P Crescenzi, H Lesfari, E Natale, A Rossi, P Serafim ROADEF 2023-24ème édition du congrès annuel de la société française de …, 2023 | | 2023 |
DRLeague: a Novel 3D Environment for Training Reinforcement Learning Agents HP Farrapo, FF Rômulo Filho, JGR Maia, PBS Serafim 2022 21st Brazilian Symposium on Computer Games and Digital Entertainment …, 2022 | | 2022 |
Gym Hero: A Research Environment for Reinforcement Learning Agents in Rhythm Games RF Férrer Filho, YLB Nogueira, CA Vidal, JB Cavalcante-Neto, ... 2021 20th Brazilian Symposium on Computer Games and Digital Entertainment …, 2021 | | 2021 |
2022 21st Brazilian Symposium on Computer Games and Digital Entertainment (SBGames)| 978-1-6654-6156-6/22/$31.00© 2022 IEEE| DOI: 10.1109/SBGAMES56371. 2022.9961075 AA dos Santos, A Simoes, AA da Silva, AR Tavares, A Furtado, ... | | |
SBGames 2021 ES de Lima, B Feijó, PB Serafim, YL Nogueira, T Ferreira, E Clua, ... | | |
Viana, Breno MF 29 Vidal, Creto A. 21 C Andrade, FL Araújo, A Baffa, R Baptista Queiroz, G Barbosa, LF Bicalho, ... | | |