Vehicle routing and path planning T Hussain, R Estrada, R Lazarus, S Milligan, G Vidaver US Patent App. 10/877,814, 2005 | 143* | 2005 |
Adaptive reconfiguration of data networks using genetic algorithms T Montana, D., Hussain, T. and Saxena Proceedings of GECCO-2002: Genetic and Evolutionary Computation Conference …, 2002 | 42* | 2002 |
Designing and developing effective training games for the US Navy TS Hussain, B Roberts, ES Menaker, SL Coleman, VA Centreville, ... The Interservice/Industry Training, Simulation & Education Conference (I …, 2009 | 36 | 2009 |
Eliciting and evaluating teamwork within a multi-player game-based training environment TS Hussain, SA Weil, T Brunyé, J Sidman, W Ferguson, AL Alexander Computer games and team and individual learning 77, 2008 | 29 | 2008 |
POIROT-Integrated Learning of Web Service Procedures. MH Burstein, R Laddaga, DD McDonald, MT Cox, B Benyo, P Robertson, ... AAAI, 1274-1279, 2008 | 28 | 2008 |
An introduction to evolutionary computation TS Hussain Tutorial presentation. CITO Researcher Retreat, 12-14, 1998 | 28 | 1998 |
Design and development of training games TS Hussain, SL Coleman Cambridge University Press, 2015 | 26 | 2015 |
Network generating attribute grammar encoding RA Hussain, TS and Browse 1998 IEEE International Joint Conference on Neural Networks, 431-436, 1998 | 25* | 1998 |
Development of Game-based training systems T Hussain, W Feurzeig, J Cannon-Bowers, S Coleman, A Koenig, J Lee, ... Serious Game Design and Development, 47-80, 2010 | 24 | 2010 |
Adaptive dynamic radio open-source intelligent team (ADROIT): Cognitively-controlled collaboration among SDR nodes GD Troxel, E Blossom, S Boswell, A Caro, I Castineyra, A Colvin, T Dreier, ... 2006 1st IEEE Workshop on Networking Technologies for Software Defined Radio …, 2006 | 24 | 2006 |
Evolution-based deliberative planning for cooperating unmanned ground vehicles in a dynamic environment T Hussain, D Montana, G Vidaver Genetic and Evolutionary Computation–GECCO 2004: Genetic and Evolutionary …, 2004 | 24 | 2004 |
The use of massive multi-player gaming technology for military training: A preliminary evaluation SA Weil, T Hussain, T Brunyé, J Sidman, L Spahr Proceedings of the Human Factors and Ergonomics Society Annual Meeting 49 …, 2005 | 23 | 2005 |
Flexible and purposeful npc behaviors using real-time genetic control TS Hussain, G Vidaver 2006 IEEE international conference on evolutionary computation, 785-792, 2006 | 20 | 2006 |
Attribute grammars for genetic representations of neural networks and syntactic constraints of genetic programming TS Hussain, RA Browse Workshop on Evolutionary Computation. Held at Canadian Conference on …, 1998 | 16 | 1998 |
An abstraction framework for cooperation among agents and people in a virtual world D McDonald, A Leung, W Ferguson, T Hussain Proceedings of the AAAI Conference on Artificial Intelligence and …, 2006 | 15 | 2006 |
Efficient development of large-scale military training environments using a multi-player game TS Hussain, W Ferguson Proceedings of the 2005 Fall Simulation Interoperability Workshop, 421-431, 2005 | 15 | 2005 |
Assessing distributed team performance in DARWARS training: Challenges and methods SA Weil, TS Hussain, FJ Diedrich, W Ferguson, J MacMillan Proceedings of the 2004 Interservice/Industry Training, Simulation, and …, 2004 | 15 | 2004 |
Cellular encoding: review and critique T Hussain Queen’s University, 1997 | 15 | 1997 |
Attribute grammar encoding of the structure and behaviour of artificial neural networks TS Hussain Queen's University, 2003 | 12 | 2003 |
Opening cinematics: Their cost-effectiveness in serious games K Procci, S Lakhmani, TS Hussain, CA Bowers Simulation & Gaming 45 (1), 93-124, 2014 | 11 | 2014 |