Lower is better? The effects of local latencies on competitive first-person shooter game players S Liu, M Claypool, A Kuwahara, J Sherman, JJ Scovell Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems …, 2021 | 53 | 2021 |
A survey and taxonomy of latency compensation techniques for network computer games S Liu, X Xu, M Claypool ACM Computing Surveys (CSUR) 54 (11s), 1-34, 2022 | 46 | 2022 |
The effects of network latency on competitive first-person shooter game players S Liu, M Claypool, A Kuwahara, J Scovell, J Sherman 2021 13th International Conference on Quality of Multimedia Experience …, 2021 | 20 | 2021 |
Comparing the Effects of Network Latency versus Local Latency on Competitive First Person Shooter Game Players S Liu, M Claypool, A Kuwahara, J Scovell, J Sherman | 12 | 2021 |
L33t or N00b? How player skill alters the effects of network latency on first person shooter game players S Liu, M Claypool, A Kuwahara, J Scovell, J Sherman Proceedings of the Workshop on Game Systems (GameSys' 21), 1-6, 2021 | 9 | 2021 |
The effects of frame rate variation on game player quality of experience S Liu, A Kuwahara, JJ Scovell, M Claypool Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems …, 2023 | 8 | 2023 |
Game Input with Delay–A Model of the Time Distribution for Selecting a Moving Target with a Mouse S Liu, M Claypool MultiMedia Modeling: 27th International Conference, MMM 2021, Prague, Czech …, 2021 | 8 | 2021 |
'Git Gud!'--Evaluation of Self-Rated Player Skill Compared to Actual Player Performance S Liu, M Claypool, B Devigere, A Kuwahara, J Sherman Extended Abstracts of the 2020 Annual Symposium on Computer-Human …, 2020 | 7 | 2020 |
The effects of network latency on counter-strike: Global offensive players X Xu, S Liu, M Claypool 2022 14th International Conference on Quality of Multimedia Experience …, 2022 | 6 | 2022 |
The impact of latency on navigation in a first-person perspective game S Liu, M Claypool Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems …, 2022 | 6 | 2022 |
A survey of player opinions of network latency in online games C Jiang, A Kundu, S Liu, R Salay, X Xu, M Claypool WPI Computer Science Technical Report Series, Worcester, MA, USA, 2020 | 4 | 2020 |
Datasets: Moving Target Selection with Delay S Liu, M Claypool, A Cockburn, R Eg, C Gutwin, K Raaen Proceedings of the 12th ACM Multimedia Systems Conference, 320-326, 2021 | 3 | 2021 |
EvLag: A Tool for Monitoring and Lagging Linux Input Devices S Liu, M Claypool Proceedings of the 12th ACM Multimedia Systems Conference, 281-286, 2021 | 3 | 2021 |
The Impact of Latency on Target Selection in First-Person Shooter Games S Liu, M Claypool Proceedings of the 14th Conference on ACM Multimedia Systems, 51-61, 2023 | 1 | 2023 |
Waiting to Play–Measuring Game Load Times and their Effects on Player Quality of Experience S Liu, E Eroglu, M Gregg, F Galbiati, A Kuwahara, J Scovell, M Claypool | | 2024 |
The Impact of Latency on Players in First-person Shooter Games S Liu Worcester Polytechnic Institute, 2022 | | 2022 |
Waiting to Play–Measuring Game Load Times and their Effects on Players S Liu, F Galbiati, M Gregg, E Eroglu, M Claypool, A Kuwahara, J Scovell | | 2022 |