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Anthony Pellicone
Anthony Pellicone
Senior Lecturer at the Falmouth University Games Academy
在 falmouth.ac.uk 的电子邮件经过验证
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引用次数
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Open badges for education: what are the implications at the intersection of open systems and badging?
J Ahn, A Pellicone, BS Butler
Research in Learning Technology 22, 2014
1862014
The Game of Performing Play: Understanding streaming as cultural production
AJ Pellicone, J Ahn
Proceedings of the 2017 CHI conference on human factors in computing systems …, 2017
1222017
Equity in the who, how and what of computer science education: K12 school district conceptualizations of equity in ‘cs for all’initiatives
R Santo, LA DeLyser, J Ahn, A Pellicone, J Aguiar, S Wortel-London
2019 research on equity and sustained participation in engineering …, 2019
74*2019
Experiencing cybersecurity one game at a time: A systematic review of cybersecurity digital games
M Coenraad, A Pellicone, DJ Ketelhut, M Cukier, J Plane, D Weintrop
Simulation & Gaming 51 (5), 586-611, 2020
612020
Building worlds: A connective ethnography of play in Minecraft
A Pellicone, J Ahn
Games and Culture 13 (5), 440-458, 2018
502018
I Want to be a game designer or scientist: Connected learning and developing identities with urban, African-American youth
J Ahn, M Subramaniam, E Bonsignore, A Pellicone, A Waugh, J Yip
Boulder, CO: International Society of the Learning Sciences, 2014
382014
Traversing transmedia together: Co-designing an educational alternate reality game for teens, with teens
E Bonsignore, D Hansen, A Pellicone, J Ahn, K Kraus, S Shumway, ...
Proceedings of the the 15th international conference on interaction design …, 2016
352016
Alternate reality games and the cusp of digital gameplay
A Garcia, G Niemeyer
Bloomsbury Publishing USA, 2017
232017
Construction and community: Investigating interaction in a Minecraft affinity space
A Pellicone, J Ahn
Proceedings of the Tenth Conference for Games+ Learning+ Society, 187-193, 2014
222014
Performing play: cultural production on twitch. tv
A Pellicone
Proceedings of the 2016 CHI conference extended abstracts on human factors …, 2016
172016
Rainbow agents: A collaborative game for computational literacy
A Pellicone, L Lyons, V Kumar, E Zhang, M Berland
Extended abstracts of the annual symposium on computer-human interaction in …, 2019
102019
Playing aloud: leveraging game commentary culture for playtesting
A Pellicone, D Weintrop, DJ Ketelhut, E Shokeen, M Cukier, JD Plane, ...
International Journal of Gaming and Computer-Mediated Simulations (IJGCMS …, 2022
62022
Alternate reality games for learning: A frame by frame analysis
A Pellicone, E Bonsignore, K Kaczmarek, K Kraus, J Ahn, D Hansen
Alternate Reality Games and the Cusp of Digital Gameplay 5, 78, 2017
62017
Performing play: cultural production on Twitch. tv
AJ Pellicone
University of Maryland, College Park, 2017
62017
Designing failure and feedback within puzzles
E Shokeen, A Pellicone, D Weintrop, D Jass Ketelhut, C Williams-Pierce, ...
Extended Abstracts of the 2020 Annual Symposium on Computer-Human …, 2020
52020
Teach me and trust me: creating an empowered online community of tweens and parents
M Subramaniam, C Valdivia, A Pellicone, Z Neigh
iConference 2014 Proceedings, 2014
52014
Play across networks: An ethnography of information behavior in online gaming
AJ Pellicone, J Ahn
iConference 2015 Proceedings, 2015
42015
Reframing playful participation in museums: Identity, collaboration, inclusion, and joy
M Berland, MMK de Royston, L Lyons, V Kumar, D Hansen, P Hooper, ...
International Society of the Learning Sciences (ISLS), 2020
32020
Mixed-Reality Design for Broken-World Thinking
K Kraus, D Hansen, E Bonsignore, J Ahn, J Koepfler, KK Frew, ...
Seeing the Past With Computers: Experiments with Augmented Reality and …, 2019
32019
Defining perplexity and reflective thinking in a game-based learning environment
E Shokeen, D Weintrop, AJ Pellicone, PF Moon, D Ketelhut, M Cukier, ...
Information and Learning Sciences 124 (3/4), 110-127, 2023
22023
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