The persuasive aims of Metal Gear Solid: A discourse theoretical approach to the study of argumentation in video games D Stamenković, M Jaćević, J Wildfeuer Discourse, Context & Media 15, 11-23, 2017 | 43 | 2017 |
Time, Space, and Motion in Braid A Cognitive Semantic Approach to a Video Game D Stamenković, M Jaćević Games and Culture 10 (2), 178-203, 2015 | 33 | 2015 |
“This. Cannot. Continue.” – Ludoethical Tension in NieR: Automata M Jaćević Philosophy of Computer Games Conference 2017, 2017 | 13 | 2017 |
Play your own way: Ludic Habitus and the subfields of digital gaming practice M Jaćević Game Studies 22 (1), 2022 | 5 | 2022 |
A Typology of Rumble EC Willumsen, M Jaćević DiGRA 2019, 1-17, 2019 | 4 | 2019 |
Video games and multimodality: Exploring interfaces and analyzing video game screens using the GeM model D Stamenković, M Jaćević InMultimodality: Disciplinary Thoughts and the Challenge of Diversity …, 2019 | 3 | 2019 |
How the Players Get Their Spots: A Study of Playstyle Emergence in Digital Games M Jaćević 3rd IEEE Conference on Games, 2021 | 2 | 2021 |
A Study in Practice: The Structure and Functioning of Ludic Habitus in Interactions with Digital Games M Jacevic The Royal Danish Academy of Fine Arts, School of Design, 2022 | | 2022 |
The International Journal of Computer Game Research P Fiorilli, M Jaćević Game Studies 22 (1), 2022 | | 2022 |
Book Review: Jason Hawreliak, Multimodal Semiotics and Rhetoric in Videogames M Jaćević Discourse & Communication 14 (3), 335-338, 2020 | | 2020 |
The Implied Participants: Reflections on Prototype Design for Experimental Player Studies M Jaćević | | 2020 |
The Matter at Hand: A Practice-Theoretical Model of Digital Gaming M Jaćević Replay. The Polish Journal of Game Studies 6 (1), 7-26, 2019 | | 2019 |
Avatar-Kinaesthetics as Characterisation Statements in Horizon: Zero Dawn M Jaćević, EC Willumsen DiGRA 2018, 2018 | | 2018 |
Indie Game: The Movie: The Paper – Documentary Films and the Subfield of Independent Games M Jaćević DiGRA 2018, 2018 | | 2018 |