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Milan Jaćević
Milan Jaćević
The Royal Danish Academy
在 kadk.dk 的电子邮件经过验证 - 首页
标题
引用次数
引用次数
年份
The persuasive aims of Metal Gear Solid: A discourse theoretical approach to the study of argumentation in video games
D Stamenković, M Jaćević, J Wildfeuer
Discourse, Context & Media 15, 11-23, 2017
432017
Time, Space, and Motion in Braid A Cognitive Semantic Approach to a Video Game
D Stamenković, M Jaćević
Games and Culture 10 (2), 178-203, 2015
332015
“This. Cannot. Continue.” – Ludoethical Tension in NieR: Automata
M Jaćević
Philosophy of Computer Games Conference 2017, 2017
132017
Play your own way: Ludic Habitus and the subfields of digital gaming practice
M Jaćević
Game Studies 22 (1), 2022
52022
A Typology of Rumble
EC Willumsen, M Jaćević
DiGRA 2019, 1-17, 2019
42019
Video games and multimodality: Exploring interfaces and analyzing video game screens using the GeM model
D Stamenković, M Jaćević
InMultimodality: Disciplinary Thoughts and the Challenge of Diversity …, 2019
32019
How the Players Get Their Spots: A Study of Playstyle Emergence in Digital Games
M Jaćević
3rd IEEE Conference on Games, 2021
22021
A Study in Practice: The Structure and Functioning of Ludic Habitus in Interactions with Digital Games
M Jacevic
The Royal Danish Academy of Fine Arts, School of Design, 2022
2022
The International Journal of Computer Game Research
P Fiorilli, M Jaćević
Game Studies 22 (1), 2022
2022
Book Review: Jason Hawreliak, Multimodal Semiotics and Rhetoric in Videogames
M Jaćević
Discourse & Communication 14 (3), 335-338, 2020
2020
The Implied Participants: Reflections on Prototype Design for Experimental Player Studies
M Jaćević
2020
The Matter at Hand: A Practice-Theoretical Model of Digital Gaming
M Jaćević
Replay. The Polish Journal of Game Studies 6 (1), 7-26, 2019
2019
Avatar-Kinaesthetics as Characterisation Statements in Horizon: Zero Dawn
M Jaćević, EC Willumsen
DiGRA 2018, 2018
2018
Indie Game: The Movie: The Paper – Documentary Films and the Subfield of Independent Games
M Jaćević
DiGRA 2018, 2018
2018
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