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Markku Reunanen
Markku Reunanen
Senior University Lecturer, Aalto ARTS
在 aalto.fi 的电子邮件经过验证 - 首页
标题
引用次数
引用次数
年份
A holistic user-centered approach to immersive digital cultural heritage installations: Case Vrouw Maria
M Reunanen, L Díaz, T Horttana
Journal on Computing and Cultural Heritage (JOCCH) 7 (4), 1-16, 2015
592015
Computer Demos–What Makes Them Tick?
M Reunanen
Helsinki Aalto Univ, 2010
402010
Demoscene platforms: A case study on the adoption of home computers
M Reunanen, A Silvast
History of Nordic Computing 2: Second IFIP WG 9.7 Conference, HiNC2, Turku …, 2009
382009
Return in Play: The Emergence of Retrogaming in Finnish Computer Hobbyist and Game Magazines from the 1980s to the 2000s
J Suominen, M Reunanen, S Remes
Kinephanos, 2015
352015
Times of Change in the Demoscene: A Creative Community and Its Relationship with Technology
M Reunanen
University of Turku, 2017
232017
Crack Intros: Piracy, Creativity, and Communication
M Reunanen, P Wasiak, D Botz
International Journal of Communication 9, 798–817, 2015
232015
Multiple Users, Diverse Users: Appropriation of Personal Computers by Demoscene Hackers
A Silvast, M Reunanen
Hacking Europe: From Computer Cultures to Demoscenes, 151–163, 2014
232014
Possibilities and limitations of immersive free-hand expression: a case study with professional artists
W Mäkelä, M Reunanen, T Takala, T Ilmonen
Proceedings of the 12th annual ACM international conference on Multimedia …, 2004
232004
How Those Crackers Became Us Demosceners
M Reunanen
WiderScreen, 2014
182014
Broadcast GL: An alternative method for distributing OpenGL API calls to multiple rendering slaves
T Ilmonen, M Reunanen, P Kontio
Journal of WSCG 13 (2), 65–72, 2005
162005
Great Northern Machine Wars: Rivalry Between User Groups in Finland
P Saarikoski, M Reunanen
IEEE Annals of the History of Computing 36 (2), 16–26, 2014
132014
Role Playing and Collaborative Scenario Design Development
L Diaz, M Reunanen, A Salmi
International Conference on Engineering Design ICED 9, 79-86, 2009
13*2009
Gamification of Digital Gaming-Video Game Competitions and High Score Tables as Prehistory of E-Sports in Finland in the 1980s and early 1990s.
P Saarikoski, J Suominen, M Reunanen
GamiFIN, 15-21, 2017
122017
Preserving our digital heritage: Experiences from the Pelikonepeijoonit project
M Heinonen, M Reunanen
History of Nordic Computing 2: Second IFIP WG 9.7 Conference, HiNC2, Turku …, 2009
122009
Once Upon a Time on the Screen – Wild West in Computer and Video Games
T Heikkinen, M Reunanen
WiderScreen, 2015
112015
Pac-man for the VIC-20: Game clones and program listings in the emerging Finnish home computer market
P Saarikoski, J Suominen, M Reunanen
Well played 6 (2), 7-31, 2017
102017
Suomalaisen peliteollisuuden valtavirtaa ja sivupolkuja
M HEINONEN, M REUNANEN, M PÄRSSINEN
Pelitutkimuksen vuosikirja 2013, 13–28, 2013
102013
”A1 alkuperäisartikkeli tieteellisessä aikakauslehdessä”. Uusien julkaisukäytänteiden omaksuminen ihmistieteissä 2000-luvulla
A Sivula, J Suominen, M Reunanen
Kasvatus & aika, 2015
8*2015
Chesmac: ensimmäinen suomalainen kaupallinen tietokonepeli – jälleen
M Reunanen, M Pärssinen
Pelitutkimuksen vuosikirja 2014, 76–80, 2014
72014
ImaNote: A web-based multi-user image map viewing and annotation tool
L Díaz, M Reunanen, B Acuña, A Timonen
Journal on Computing and Cultural Heritage (JOCCH) 3 (4), 13–23, 2011
62011
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