A holistic user-centered approach to immersive digital cultural heritage installations: Case Vrouw Maria M Reunanen, L Díaz, T Horttana Journal on Computing and Cultural Heritage (JOCCH) 7 (4), 1-16, 2015 | 59 | 2015 |
Computer Demos–What Makes Them Tick? M Reunanen Helsinki Aalto Univ, 2010 | 40 | 2010 |
Demoscene platforms: A case study on the adoption of home computers M Reunanen, A Silvast History of Nordic Computing 2: Second IFIP WG 9.7 Conference, HiNC2, Turku …, 2009 | 38 | 2009 |
Return in Play: The Emergence of Retrogaming in Finnish Computer Hobbyist and Game Magazines from the 1980s to the 2000s J Suominen, M Reunanen, S Remes Kinephanos, 2015 | 35 | 2015 |
Times of Change in the Demoscene: A Creative Community and Its Relationship with Technology M Reunanen University of Turku, 2017 | 23 | 2017 |
Crack Intros: Piracy, Creativity, and Communication M Reunanen, P Wasiak, D Botz International Journal of Communication 9, 798–817, 2015 | 23 | 2015 |
Multiple Users, Diverse Users: Appropriation of Personal Computers by Demoscene Hackers A Silvast, M Reunanen Hacking Europe: From Computer Cultures to Demoscenes, 151–163, 2014 | 23 | 2014 |
Possibilities and limitations of immersive free-hand expression: a case study with professional artists W Mäkelä, M Reunanen, T Takala, T Ilmonen Proceedings of the 12th annual ACM international conference on Multimedia …, 2004 | 23 | 2004 |
How Those Crackers Became Us Demosceners M Reunanen WiderScreen, 2014 | 18 | 2014 |
Broadcast GL: An alternative method for distributing OpenGL API calls to multiple rendering slaves T Ilmonen, M Reunanen, P Kontio Journal of WSCG 13 (2), 65–72, 2005 | 16 | 2005 |
Great Northern Machine Wars: Rivalry Between User Groups in Finland P Saarikoski, M Reunanen IEEE Annals of the History of Computing 36 (2), 16–26, 2014 | 13 | 2014 |
Role Playing and Collaborative Scenario Design Development L Diaz, M Reunanen, A Salmi International Conference on Engineering Design ICED 9, 79-86, 2009 | 13* | 2009 |
Gamification of Digital Gaming-Video Game Competitions and High Score Tables as Prehistory of E-Sports in Finland in the 1980s and early 1990s. P Saarikoski, J Suominen, M Reunanen GamiFIN, 15-21, 2017 | 12 | 2017 |
Preserving our digital heritage: Experiences from the Pelikonepeijoonit project M Heinonen, M Reunanen History of Nordic Computing 2: Second IFIP WG 9.7 Conference, HiNC2, Turku …, 2009 | 12 | 2009 |
Once Upon a Time on the Screen – Wild West in Computer and Video Games T Heikkinen, M Reunanen WiderScreen, 2015 | 11 | 2015 |
Pac-man for the VIC-20: Game clones and program listings in the emerging Finnish home computer market P Saarikoski, J Suominen, M Reunanen Well played 6 (2), 7-31, 2017 | 10 | 2017 |
Suomalaisen peliteollisuuden valtavirtaa ja sivupolkuja M HEINONEN, M REUNANEN, M PÄRSSINEN Pelitutkimuksen vuosikirja 2013, 13–28, 2013 | 10 | 2013 |
”A1 alkuperäisartikkeli tieteellisessä aikakauslehdessä”. Uusien julkaisukäytänteiden omaksuminen ihmistieteissä 2000-luvulla A Sivula, J Suominen, M Reunanen Kasvatus & aika, 2015 | 8* | 2015 |
Chesmac: ensimmäinen suomalainen kaupallinen tietokonepeli – jälleen M Reunanen, M Pärssinen Pelitutkimuksen vuosikirja 2014, 76–80, 2014 | 7 | 2014 |
ImaNote: A web-based multi-user image map viewing and annotation tool L Díaz, M Reunanen, B Acuña, A Timonen Journal on Computing and Cultural Heritage (JOCCH) 3 (4), 13–23, 2011 | 6 | 2011 |