The effect of using Kahoot! for learning–A literature review AI Wang, R Tahir Computers & Education 149, 103818, 2020 | 1008 | 2020 |
The wear out effect of a game-based student response system AI Wang Computers & Education 82, 217-227, 2015 | 855 | 2015 |
The effect of points and audio on concentration, engagement, enjoyment, learning, motivation, and classroom dynamics using Kahoot AI Wang, A Lieberoth European conference on games based learning 20, 738-746, 2016 | 426 | 2016 |
The Effect of Digitizing and Gamifying Quizzing in Classrooms AI Wang, M Zhu, R Sætre Proceedings of the 10th European Conference on Game Based Learning. ECGBL …, 2016 | 143 | 2016 |
An empirical study of netem network emulation functionalities A Jurgelionis, JP Laulajainen, M Hirvonen, AI Wang 2011 Proceedings of 20th international conference on computer communications …, 2011 | 129 | 2011 |
An evaluation of a mobile game concept for lectures AI Wang, T Øfsdahl, OK Mørch-Storstein 2008 21st Conference on Software Engineering Education and Training, 197-204, 2008 | 106 | 2008 |
A Guideline for Game Development‐Based Learning: A Literature Review B Wu, AI Wang International Journal of Computer Games Technology 2012 (1), 103710, 2012 | 95 | 2012 |
Lecture quiz-a mobile game concept for lectures AI Wang, T Øfsdahl, OK Mørch-Storstein Proceedings of the 11th IASTED International Conference on Software …, 2007 | 89 | 2007 |
COTS products characterization M Torchiano, L Jaccheri, CF Sørensen, AI Wang Proceedings of the 14th international conference on Software engineering and …, 2002 | 84 | 2002 |
Exergaming can be an innovative way of enjoyable high-intensity interval training T Moholdt, S Weie, K Chorianopoulos, AI Wang, K Hagen BMJ open sport & exercise medicine 3 (1), e000258, 2017 | 77 | 2017 |
Empirical methods and studies in software engineering: experiences from ESERNET R Conradi, AI Wang Springer, 2003 | 74 | 2003 |
Improving the effectiveness of root cause analysis in post mortem analysis: A controlled experiment FO Bjørnson, AI Wang, E Arisholm Information and Software Technology 51 (1), 150-161, 2009 | 70 | 2009 |
An application of a game development framework in higher education. AI Wang, B Wu Int. J. Comput. Games Technol. 2009, 693267:1-693267:12, 2009 | 65 | 2009 |
Peer2Me-rapid application framework for mobile peer-to-peer applications AI Wang, T Bjornsgard, K Saxlund 2007 International Symposium on Collaborative Technologies and Systems, 379-388, 2007 | 61 | 2007 |
A multi-agent architecture for cooperative software engineering AI Wang, C Liu, R Conradi Proc. of The Eleventh International Conference on Software Engineering and …, 1999 | 58 | 1999 |
Extensive evaluation of using a game project in a software architecture course AI Wang ACM Transactions on Computing Education (TOCE) 11 (1), 1-28, 2011 | 55 | 2011 |
Total Software Process Model in EPOS M Nguyen, AI Wang Proceedings of the 19th International Conference on Software Engineering …, 1997 | 55* | 1997 |
Gameplay as exercise K Hagen, K Chorianopoulos, AI Wang, L Jaccheri, S Weie Proceedings of the 2016 chi conference extended Abstracts on human factors …, 2016 | 48 | 2016 |
Temps: A conceptual framework for pervasive and social games H Guo, H Trætteberg, AI Wang, M Zhu 2010 Third IEEE International Conference on Digital Game and Intelligent Toy …, 2010 | 43 | 2010 |
Systematic Literature Review on Health Effects of Playing Pokémon Go AI Wang Entertainment Computing 38, 2021 | 41 | 2021 |