关注
Qiao Wang
Qiao Wang
在 aoni.waseda.jp 的电子邮件经过验证 - 首页
标题
引用次数
引用次数
年份
A review of research on the application of digital games in foreign language education
M Peterson, J White, MS Mirzaei, Q Wang
Research anthology on developments in gamification and game-based learning …, 2022
552022
The use of network-based virtual worlds in second language education: A research review
M Peterson, Q Wang, MS Mirzaei
Research Anthology on Virtual Environments and Building the Metaverse, 218-236, 2023
262023
Out-of-school language learning through digital gaming: A case study from an activity theory perspective
K Li, M Peterson, Q Wang
Computer Assisted Language Learning 37 (5-6), 1019-1047, 2024
252024
The role of classroom-situated game-based language learning in promoting students' communicative competence
Q Wang
International Journal of Computer-Assisted Language Learning and Teaching …, 2020
162020
Using community of inquiry to scaffold language learning in out-of-school gaming: A case study
K Li, M Peterson, Q Wang
International Journal of Game-Based Learning (IJGBL) 11 (1), 31-52, 2021
122021
The use of semantic similarity tools in automated content scoring of fact-based essays written by EFL learners
Q Wang
Education and Information Technologies 27 (9), 13021-13049, 2022
62022
Automated generation of multiple-choice cloze questions for assessing english vocabulary using gpt-turbo 3.5
Q Wang, R Rose, N Orita, A Sugawara
arXiv preprint arXiv:2403.02078, 2024
52024
Effectiveness of large language models in automated evaluation of argumentative essays: finetuning vs. zero-shot prompting
Q Wang, JM Gayed
Computer Assisted Language Learning, 1-29, 2024
12024
Mapping the research trends of digital game-based language learning (DGBLL): a scientometrics review
K Li, M Peterson, Q Wang, H Wang
Computer Assisted Language Learning, 1-30, 2023
12023
A content-controlled monolingual comparable corpus approach to comparing learner and proficient argumentative writing
Q Wang, L Anthony, NI Arshad
Research Methods in Applied Linguistics 2 (2), 100053, 2023
12023
Evaluation dataset of multiple-choice cloze items for vocabulary training and testing
RL Rose, N Orita, A Sugawara, Q Wang
Adjunct Proceedings of the 2022 ACM International Joint Conference on …, 2022
12022
Game-Based Language Learning in ESL Classrooms: Effective Interventions and Influences on Students’ Vocabulary Acquisition, Communicative Competence and Writing
Q Wang
Kyoto University, 2020
12020
Osaka JALT Journal
Q Wang, K Li
系统目前无法执行此操作,请稍后再试。
文章 1–13