Dynamically reparameterized light fields A Isaksen, L McMillan, SJ Gortler Proceedings of the 27th annual conference on Computer graphics and …, 2000 | 912 | 2000 |
Updating natural language interfaces by processing usage data SRK Branavan, JE Hackman, FWP Heckel, A Isaksen US Patent 10,210,244, 2019 | 489 | 2019 |
Procedural content generation via machine learning (PCGML) A Summerville, S Snodgrass, M Guzdial, C Holmgård, AK Hoover, ... IEEE Transactions on Games 10 (3), 257-270, 2018 | 419 | 2018 |
Method and system for managing a parking lot based on intelligent imaging D Cohen, R Joffe, B Caspe, A Isaksen, I Goodman, I Yamey, M Klevansky, ... US Patent 9,594,956, 2017 | 191 | 2017 |
Autoencoders for level generation, repair, and recognition R Jain, A Isaksen, C Holmgård, J Togelius Proceedings of the ICCC workshop on computational creativity and games 9, 2016 | 97 | 2016 |
Exploring Game Space Using Survival Analysis. A Isaksen, D Gopstein, A Nealen FDG, 2015 | 79 | 2015 |
Modifying mcts for human-like general video game playing A Khalifa, A Isaksen, J Togelius, A Nealen Association for the Advancement of Artificial Intelligence, 2016 | 58 | 2016 |
Depth in strategic games F Lantz, A Isaksen, A Jaffe, A Nealen, J Togelius Workshops at the Thirty-First AAAI Conference on Artificial Intelligence, 2017 | 46 | 2017 |
Discovering unique game variants A Isaksen, D Gopstein, J Togelius, A Nealen Computational Creativity and Games Workshop at the 2015 International …, 2015 | 46 | 2015 |
Generating heuristics for novice players F de Mesentier Silva, A Isaksen, J Togelius, A Nealen 2016 IEEE Conference on Computational Intelligence and Games (CIG), 1-8, 2016 | 29 | 2016 |
Predicting resource locations in game maps using deep convolutional neural networks S Lee, A Isaksen, C Holmgård, J Togelius Proceedings of the AAAI Conference on Artificial Intelligence and …, 2016 | 26 | 2016 |
Exploring game space of minimal action games via parameter tuning and survival analysis A Isaksen, D Gopstein, J Togelius, A Nealen IEEE Transactions on Games 10 (2), 182-194, 2017 | 22 | 2017 |
Simulating strategy and dexterity for puzzle games A Isaksen, D Wallace, A Finkelstein, A Nealen 2017 IEEE Conference on Computational Intelligence and Games (CIG), 142-149, 2017 | 16 | 2017 |
Catch-up: A game in which the lead alternates A Isaksen, M Ismail, SJ Brams, A Nealen Game & Puzzle Design 1 (2), 38-49, 2015 | 14 | 2015 |
Characterising score distributions in dice games A Isaksen, C Holmgård, J Togelius, A Nealen Game and Puzzle Design 2 (1), 14, 2016 | 12 | 2016 |
Comparing player skill, game variants, and learning rates using survival analysis A Isaksen, A Nealen Proceedings of the AAAI Conference on Artificial Intelligence and …, 2015 | 9 | 2015 |
Method and system for managing a parking lot based on intelligent imaging D Cohen, R Joffe, B Caspe, A Isaksen, I Goodman, I Yamey, M Klevansky, ... US Patent 11,232,301, 2022 | 8 | 2022 |
A Statistical Analysis of Player Improvement and Single-Player High Scores. A Isaksen, A Nealen DiGRA/FDG, 2016 | 8 | 2016 |
A Low-Cost Portable Light Field Capture Device J Yang, C Lee, A Isaksen, L McMillan Siggraph Conference Abstracts and Applications, 224, 2000 | 8 | 2000 |
Updating natural language interfaces by processing usage data SRK Branavan, JE Hackman, FWP Heckel, A Isaksen US Patent 10,515,104, 2019 | 5 | 2019 |