Emotional design for digital games for learning: The effect of expression, color, shape, and dimensionality on the affective quality of game characters JL Plass, BD Homer, A MacNamara, T Ober, MC Rose, S Pawar, ... Learning and instruction 70, 101194, 2020 | 123 | 2020 |
A qualitative study of the context of child and adolescent substance use initiation and patterns of use in the first year for early and later initiators S Kingston, M Rose, J Cohen-Serrins, E Knight PLoS one 12 (1), e0170794, 2017 | 62 | 2017 |
Activating adolescents’“hot” executive functions in a digital game to train cognitive skills: The effects of age and prior abilities BD Homer, JL Plass, MC Rose, AP MacNamara, S Pawar, TM Ober Cognitive Development 49, 20-32, 2019 | 42 | 2019 |
Speed versus accuracy: Implications of adolescents' neurocognitive developments in a digital game to train executive functions BD Homer, TM Ober, MC Rose, A MacNamara, RE Mayer, JL Plass Mind, Brain, and Education 13 (1), 41-52, 2019 | 25 | 2019 |
A novel feed-forward modeling system leads to sustained improvements in attention and academic performance AF McDermott, M Rose, T Norris, E Gordon Journal of Attention Disorders 24 (10), 1443-1456, 2020 | 16 | 2020 |
Showing strength through flexibility: Multi-accent toddlers recognize words quickly and efficiently SVH Van der Feest, MC Rose, EK Johnson Brain and Language 227, 105083, 2022 | 7 | 2022 |
Emotional design for digital games for learning: The affective quality of expression, color, shape, and dimensionality JL Plass, BD Homer, A MacNamara, T Ober, M Rose, S Pawar, CM Hovey, ... Learning and Instruction 70, 2020 | 6 | 2020 |
The effect of hot versus cool game character designs on the training of executive functions MC Rose, TM Ober, AP MacNamara, A Olsen, BD Homer, JL Plass Annual meeting of the American Educational Research Association, 13-17, 2018 | 6 | 2018 |
Teaching about Systemic Ethical Misconduct Increases Awareness of Ethical Principles: A Replication and Extension of Grose-Fifer’s (2017) Tuskegee Role-Play Activity MC Rose, JE Brodsky, ES Che, PJ Brooks Teaching of Psychology 49 (3), 199-205, 2022 | 4 | 2022 |
Retrieval Practice Promotes Learning of Turkish as a Foreign Language: A Computer-Assisted Language Learning Study MC Rose CUNY Graduate Center, 2022 | 4 | 2022 |
Effects of video games on child/youth cognitive skills and knowledge gain PJ Brooks, MC Rose The International Encyclopedia of Media Psychology, 1-7, 2020 | 2 | 2020 |
Benefits of Testing and Production for Learning Turkish As a New Language MC Rose, PJ Brooks, AK Lodhi, A Cortez Language Learning 74 (2), 365-401, 2024 | | 2024 |
Formative Measurement: Staking out a Middle Ground M Rose | | |
Adapting Research Amidst COVID-19: Reflections and Tips M Rose | | |
PERSISTENCE OF CULTURAL HERITAGE IN A MULTICULTURAL CONTEXT AM Schwartz, MC Rose, K Gillespie-Lynch | | |
GSTA Blog H Jordan, S Frantz, M Rose, R Roberts, T Hunter, L Mason, M Nadzan | | |