The priming effects of avatars in virtual settings J Peña, JT Hancock, NA Merola Communication Research 36 (6), 838-856, 2009 | 374 | 2009 |
An analysis of socioemotional and task communication in online multiplayer video games J Peña, JT Hancock Communication Research 33 (1), 92-109, 2006 | 342 | 2006 |
Interpersonal and hyperpersonal dimensions of computer-mediated communication JB Walther, B Van Der Heide, A Ramirez, JK Burgoon, J Peña The handbook of the psychology of communication technology, 3-22, 2015 | 270 | 2015 |
Mobile communication in romantic relationships: Mobile phone use, relational uncertainty, love, commitment, and attachment styles B Jin, JF Peña Communication Reports 23 (1), 39-51, 2010 | 258 | 2010 |
The construction of away messages: A speech act analysis J Nastri, J Peña, JT Hancock Journal of Computer-Mediated Communication 11 (4), 1025-1045, 2006 | 191 | 2006 |
Are You Following Me? A Content Analysis of TV Networks' Brand Communication on Twitter JS Lin, J Peña Journal of Interactive Advertising 12 (1), 17-29, 2011 | 157 | 2011 |
A call to educate, participate, invoke and indict: understanding the communication of online hate groups LG McNamee, BL Peterson, J Peña Communication Monographs 77 (2), 257-280, 2010 | 154 | 2010 |
Realism, imagination, and narrative video games MA Shapiro, J Pena-Herborn, JT Hancock Playing video games: Motives, responses, and consequences, 275-289, 2006 | 140* | 2006 |
The effects of avatar appearance in virtual worlds N Merola, J Peña Journal of Virtual Worlds Research 2 (5), 2010 | 137* | 2010 |
Social Networking and Impression Management: Self-presentation in the Digital Age N Brody, DC Davis, BE Drushel, S Green-Hamann, JA Hall, A Johnson, ... Lexington Books, 2012 | 110* | 2012 |
Increasing exergame physical activity through self and opponent avatar appearance J Peña, E Kim Computers in Human Behavior 41, 262-267, 2014 | 106 | 2014 |
Intentions to hide and unfriend Facebook connections based on perceptions of sender attractiveness and status updates J Peña, N Brody Computers in Human Behavior 31, 143-150, 2014 | 101 | 2014 |
I am what I see: how avatar and opponent agent body size affects physical activity among men playing exergames J Peña, S Khan, C Alexopoulos Journal of Computer‐Mediated Communication 21 (3), 195-209, 2016 | 94 | 2016 |
Do Violent Video Games Impair The Effectiveness of In-Game Advertisements? The Impact of Gaming Environment on Brand Recall, Brand Attitude, and Purchase Intention SC Yoo, J Peña Cyberpsychology, Behavior, and Social Networking 14 (7-8), 439-446, 2011 | 79 | 2011 |
Virtual shopping and unconscious persuasion: The priming effects of avatar age and consumers’ age discrimination on purchasing and prosocial behaviors SC Yoo, JF Peña, ME Drumwright Computers in Human Behavior 48, 62-71, 2015 | 61 | 2015 |
The influence of social categories and interpersonal behaviors on future intentions and attitudes to form subgroups in virtual teams G Yilmaz, J Peña Communication Research 41 (3), 333-352, 2014 | 52 | 2014 |
The priming effects of virtual environments on interpersonal perceptions and behaviors J Peña, K Blackburn Journal of Communication, 2013 | 51 | 2013 |
Equity, relational maintenance, and linguistic features of text messaging N Brody, J Peña Computers in Human Behavior 49, 499-506, 2015 | 50 | 2015 |
Integrating the Influence of Perceiving and Operating Avatars Under the Automaticity Model of Priming Effects JF Peña Communication Theory 21 (2), 150-168, 2011 | 50 | 2011 |
Effects of geographic distribution on dominance perceptions in computer-mediated groups J Peña, JB Walther, JT Hancock Communication Research 34 (3), 313-331, 2007 | 46 | 2007 |