Adaptation in serious games for upper-limb rehabilitation: an approach to improve training outcomes N Hocine, A Gouaïch, SA Cerri, D Mottet, J Froger, I Laffont User Modeling and User-Adapted Interaction 25, 65-98, 2015 | 147 | 2015 |
Etat de l’art des techniques d’adaptation dans les jeux ludiques et sérieux N Hocine, A Gouaïch, I Di Loreto, L Abrouk Revue d’Intelligence Artificielle. França 25 (2), 253-280, 2011 | 54 | 2011 |
Therapeutic games' difficulty adaptation: An approach based on player's ability and motivation N Hocine, A Gouaïch 2011 16th International Conference on Computer Games (CGAMES), 257-261, 2011 | 51 | 2011 |
Rehabilitation of the upper arm early after stroke: video games versus conventional rehabilitation. A randomized controlled trial I Laffont, J Froger, C Jourdan, K Bakhti, LEH van Dokkum, A Gouaich, ... Annals of physical and rehabilitation medicine 63 (3), 173-180, 2020 | 49 | 2020 |
Digital-pheromone based difficulty adaptation in post-stroke therapeutic games A Gouaïch, N Hocine, L Van Dokkum, D Mottet Proceedings of the 2nd ACM SIGHIT International Health Informatics Symposium …, 2012 | 31 | 2012 |
Dynamic difficulty adaptation in serious games for motor rehabilitation N Hocine, A Gouaich, SA Cerri Games for Training, Education, Health and Sports: 4th International …, 2014 | 28 | 2014 |
Motivation based difficulty adaptation for therapeutic games N Hocine, A Gouaich, I Di Loreto, M Joab 2011 IEEE 1st International Conference on serious games and applications for …, 2011 | 23 | 2011 |
A survey of agent programming and adaptive serious games N Hocine, A Gouaich | 18 | 2011 |
Personalized serious games for self-regulated attention training N Hocine Adjunct publication of the 27th conference on user modeling, adaptation and …, 2019 | 17 | 2019 |
Mixed Reality serious games for post stroke rehabilitation A I Di Loreto, Gouaich, N Hocine Workshop on therapeutic serious games and pervavise computing, 10, 2012 | 17* | 2012 |
Difficulty and scenario adaptation: an approach to customize therapeutic games N Hocine, A Gouaich Serious games for healthcare: Applications and implications, 107-134, 2013 | 10 | 2013 |
Agent programming and adaptive serious games: A survey of the state of the art N Hocine, A Gouaich 10th Int. Conf. on Autonomous Agents and Multiagent Systems, 2011 | 10 | 2011 |
Level Of Detail Based AI Adaptation for Agents in Video Games G Mahdi, Y Francillette, A Gouaich, F Michel, N Hocine ICAART: International Conference on Agents and Artificial Intelligence, 2013 | 9 | 2013 |
A gameplay loops formal language Y Francillette, A Gouaich, N Hocine, J Pons 2012 17th International Conference on Computer Games (CGAMES), 94-101, 2012 | 9 | 2012 |
Keep Attention: A Personalized Serious Game for Attention Training N Hocine, M Ameur, W Ziani | 8 | 2019 |
Network aware traffic adaptation for cloud games RE Ewelle, Y Francillette, A Gouaïch, G Mahdi, N Hocine, J Pons 2013 International Conference on Cloud Computing and Big Data, 147-154, 2013 | 7 | 2013 |
Attention-based adaptation in gamified moocs N Hocine 2021 International Conference on Information Systems and Advanced …, 2021 | 5 | 2021 |
Adaptation in serious games for motor rehabilitation N Hocine PhD thesis, University of Montpellier, 2014 | 5 | 2014 |
Mixed reality serious games for post-stroke rehabilitation G Abdelkader, N Hocine 2011 5th International Conference on Pervasive Computing Technologies for …, 2011 | 5 | 2011 |
Level of detail based network adapted synchronization for cloud gaming RE Ewelle, Y Francillette, G Mahdi, A Gouaich, N Hocine Proceedings of CGAMES'2013 USA, 111-118, 2013 | 4 | 2013 |