The social media game?: How gamification shapes our social media engagement D Hristova, S Jovicic, B Göbl, T Slunecko The digital gaming handbook, 63-94, 2020 | 12 | 2020 |
Serious game design for and with adolescents: Empirically based implications for purposeful games B Göbl, D Hristova, S Jovicic, H Hlavacs International Conference on Human-Computer Interaction, 398-410, 2020 | 10 | 2020 |
Password policies vs. usability: when do users go" bananas"? R Dillon, S Chawla, D Hristova, B Göbl, S Jovicic 2020 IEEE 19th International Conference on Trust, Security and Privacy in …, 2020 | 10 | 2020 |
Fostering social media literacy through a participatory mixed-methods approach: discussion of workshop findings B Göbl, D Hristova, S Jovicic, MF Chevron, T Slunecko, H Hlavacs 2019 IEEE 7th International Conference on Serious Games and Applications for …, 2019 | 10 | 2019 |
Conversational Interfaces in Serious Games: Identifying Potentials and Future Research Directions based on a Systematic Literature Review. B Göbl, S Kriglstein, H Hlavacs CSEDU (1), 108-115, 2021 | 9 | 2021 |
Influence of trust factors on shared laboratory resources in a distributed environment J Baalsrud Hauge, V Kammerlohr, B Göbl, H Duin Working Conference on Virtual Enterprises, 624-634, 2019 | 7 | 2019 |
Situating computational empowerment in formal education: A multi-perspective view B Göbl, EA Guenther, F Kayali, C Frauenberger International Journal of Child-Computer Interaction 38, 100604, 2023 | 6 | 2023 |
MindSpace: a cognitive behavioral therapy game for treating anxiety disorders in children B Göbl, H Hlavacs, J Hofer, I Müller, H Müllner, C Schubert, HH Spallek, ... International Conference on Entertainment Computing, 463-468, 2015 | 6 | 2015 |
“Why did we lose our snapchat streak?”. Social media gamification and metacommunication D Hristova, S Jovicic, B Göbl, S de Freitas, T Slunecko Computers in Human Behavior Reports 5, 100172, 2022 | 5 | 2022 |
Exploring students' stereotypes regarding computer science and stimulating reflection on roles of women in IT O Comber, R Motschnig, B Göbl, H Mayer, E Ceylan 2021 IEEE Frontiers in Education Conference (FIE), 1-9, 2021 | 5 | 2021 |
Using a Participatory Design Approach for Adapting an Existing Game Scenario–Challenges and Opportunities J Baalsrud Hauge, H Duin, V Kammerlohr, B Göbl Joint International Conference on Serious Games, 204-218, 2020 | 5 | 2020 |
Let’s Play-Professional Views on Barriers and Potentials in Digital Gaming and E-Sports B Göbl, S Jovicic, N Denk, S Kriglstein Extended Abstracts of the 2021 Annual Symposium on Computer-Human …, 2021 | 4 | 2021 |
Towards a more reflective social media use through serious games and co-design B Göbl, D Hristova, S Jovicic, T Slunecko, MF Chevron, H Hlavacs Joint international conference on serious games, 229-234, 2018 | 4 | 2018 |
MindSpace: treating anxiety disorders in children with a CBT Game B Göbl, H Hlavacs, J Hofer, I Müller, H Müllner, C Schubert, H Spallek, ... International Conference on Games and Learning Alliance, 266-275, 2015 | 3 | 2015 |
Current Opportunities and Challenges of Digital Game-Based Learning J Baalsrud Hauge, H Söbke, H Duin, IA Stefan, B Göbl International Conference on Entertainment Computing, 443-450, 2022 | 2 | 2022 |
Dig-Equality FF-A playful approach for researching and fostering gender education in secondary schools B Göbl, O Comber, J Felber, H Fenkart, H Mayer, R Motschnig 2021 IEEE Global Engineering Education Conference (EDUCON), 964-967, 2021 | 2 | 2021 |
Towards Bridging the Gap between Participatory Design and Formal Education B Göbl, M Duvivié, S Jovicic, F Kayali Proceedings of the 22nd Annual ACM Interaction Design and Children …, 2023 | 1 | 2023 |
More Than Just Gameplay: Making a Case for “Let’s Plays” in Education B Göbl, S Jovicic, N Denk, S Wimmer, S Kriglstein Extended Abstracts of the 2022 Annual Symposium on Computer-Human …, 2022 | 1 | 2022 |
StreamIT!-Towards an educational concept centred around gameplay video production N Denk, B Göbl, T Wernbacher, S Jovicic, S Kriglstein European Conference on Games Based Learning, 196-XV, 2021 | 1 | 2021 |
Towards Sustainable Serious Games B Göbl, J Baalsrud Hauge, IA Stefan, H Söbke International Conference on Entertainment Computing, 389-396, 2023 | | 2023 |