Can computational thinking be improved by using a methodology based on metaphors and scratch to teach computer programming to children? D Pérez-Marín, R Hijón-Neira, A Bacelo, C Pizarro Computers in Human Behavior 105, 105849, 2020 | 169 | 2020 |
E-learning platforms analysis and development of students tracking functionality R Hijon-Neira, Á Velázquez EdMedia+ Innovate Learning, 2823-2828, 2006 | 57 | 2006 |
A methodology proposal based on metaphors to teach programming to children D Pérez-Marín, R Hijón-Neira, M Martín-Lope IEEE Revista Iberoamericana de tecnologias del aprendizaje 13 (1), 46-53, 2018 | 48 | 2018 |
Análisis para la gamificación de un curso de formación profesional M García, RH Neira IE Comunicaciones: Revista Iberoamericana de Informática Educativa, 46-60, 2017 | 41 | 2017 |
What perception do students have about the gamification elements? M Garcia-Iruela, R Hijón-Neira Ieee Access 8, 134386-134392, 2020 | 34 | 2020 |
A (relatively) unsatisfactory experience of use of Scratch in CS1 JA Martínez-Valdés, JÁ Velázquez-Iturbide, R Hijón-Neira Proceedings of the 5th International Conference on Technological Ecosystems …, 2017 | 29 | 2017 |
Mejora del Pensamiento Computacional en Estudiantes de Secundaria con Tareas Unplugged H Montes-León, D Hijón-Neira, R, Pérez-Marín, R Montes-León Ediciones Universidad de Salamanca, 2020 | 28* | 2020 |
An analysis of the current situation of teaching programming in Primary Education R Hijón-Neira, L Santacruz-Valencia, D Pérez-Marín, M Gómez-Gómez 2017 International Symposium on Computers in Education (SIIE), 1-6, 2017 | 24 | 2017 |
Web accessibility in Africa: a study of three African domains D Costa, N Fernandes, S Neves, C Duarte, R Hijón-Neira, L Carriço Human-Computer Interaction–INTERACT 2013: 14th IFIP TC 13 International …, 2013 | 22 | 2013 |
Impact of the emergency remote teaching and learning process on digital competence and mood in teacher training M Gómez-Gómez, R Hijón-Neira, L Santacruz-Valencia, D Pérez-Marín Education in the Knowledge Society, 15-15, 2022 | 19 | 2022 |
Using an online serious game to teach basic programming concepts and facilitate gameful experiences for high school students H Montes, R Hijón-Neira, D Pérez-Marìn, S Montes IEEE Access 9, 12567-12578, 2021 | 18 | 2021 |
Gamification and computer science students’ activity M Garcia-Iruela, MJ Fonseca, R Hijon-Neira, T Chambel Ieee Access 8, 96829-96836, 2020 | 16 | 2020 |
Serious games for motivating into programming R Hijon-Neira, Á Velázquez-Iturbide, C Pizarro-Romero, L Carriço 2014 IEEE Frontiers in Education Conference (FIE) Proceedings, 1-8, 2014 | 16 | 2014 |
From the discovery of students access patterns in e-learning including web 2.0 resources to the prediction and enhacements of students outcome R Hijón-Neira, Á Velázquez-Iturbide E-learning, experiences and future, 275-294, 2010 | 16 | 2010 |
Web, log analysis and surveys for tracking university students R Hijón-Neira, Velázquez-Iturbide, J. A. IADIS International Conference Applied Computing 2006, 561-564, 2006 | 16 | 2006 |
Impacto del proceso de enseñanza y aprendizaje remoto de emergencia en la competencia digital y en el estado de ánimo en la formación del profesorado M Gómez-Gómez, R Hijón-Neira, LP Santacruz-Valencia, D Pérez-Marín Ediciones Universidad de Salamanca, 2022 | 15 | 2022 |
How gamification impacts on vocational training students MG Iruela, R Hijón-Neira International Conference on Artificial Intelligence in Education, 99-103, 2018 | 13* | 2018 |
A Comparative Study on the Analysis of students Interactions in e-learning R Hijón-Neira, JÁ Velázquez-Iturbide, B Barn, S Oussena 2008 Eighth IEEE International Conference on Advanced Learning Technologies …, 2008 | 12 | 2008 |
How to improve assessment of learning and performance through interactive visualization R Hijón-Neira, JÁ Velázquez-Iturbide 2008 Eighth IEEE International Conference on Advanced Learning Technologies …, 2008 | 12 | 2008 |
A review of international models of computer science teacher education A Yadav, C Connolly, M Berges, C Chytas, C Franklin, R Hijón-Neira, ... Proceedings of the 2022 Working Group Reports on Innovation and Technology …, 2022 | 11 | 2022 |