Why gamers dont learn more: An ecological approach to games as learning environments J Linderoth Journal of Gaming &# 38; Virtual Worlds 4 (1), 45-62, 2012 | 261 | 2012 |
Bland barn och datorer: Om lärandets villkor i mötet med nya medier M Alexandersson, J Linderoth, R Lindö Studentlitteratur,, 2001 | 217 | 2001 |
Datorspelandets mening. Bortom idén om den interaktiva illusionen J Linderoth Department of Educational Sciences Institutionen för pedagogik och didaktik, 2004 | 195* | 2004 |
Utm@ ningar och e-frestelser: IT och skolans lärkultur R Säljö, J Linderoth Prisma, 2002 | 121 | 2002 |
Beyond the digital divide: An ecological approach to gameplay J Linderoth Transactions of the Digital Games Research Association 1 (1), 2013 | 112 | 2013 |
Animated game pieces. Avatars as roles, tools and props J Linderoth Aesthetics of Play Conference Proceedings, 14-15, 2005 | 108 | 2005 |
Exploring the limits of play: A case study of representations of Nazism in games A Chapman, J Linderoth The Dark Side of Game Play, 137-153, 2015 | 100 | 2015 |
Representations in practices J Ivarsson, J Linderoth, R Säljö Handbook of multimodal analysis, 201-212, 2009 | 93 | 2009 |
What’s the problem? Meaning making and learning to do mathematical word problems in the context of digital tools A Lantz-Andersson, J Linderoth, R Säljö Instructional science 37, 325-343, 2009 | 89 | 2009 |
The dark side of game play: Controversial issues in playful environments TE Mortensen, J Linderoth, AML Brown Routledge, 2015 | 82 | 2015 |
Didaktisk design i digital miljö: Nya möjligheter för lärande S Selander, E Svärdemo-Åberg Liber, 2009 | 68 | 2009 |
Electronic exaggerations and virtual worries: Mapping research of computer games relevant to the understanding of children's game play J Linderoth, A Lantz-Andersson, B Lindström Contemporary Issues in Early Childhood 3 (2), 226-250, 2002 | 67 | 2002 |
This is not a Door: an Ecological approach to Computer Games J Linderoth, U Bennerstedt Proceedings of DiGRA 2007 Conference: Situated Play, 2007 | 60 | 2007 |
How gamers manage aggression: Situating skills in collaborative computer games U Bennerstedt, J Ivarsson, J Linderoth International Journal of Computer-Supported Collaborative Learning 7, 43-61, 2012 | 57 | 2012 |
The effort of being in a fictional world: Upkeyings and laminated frames in MMORPGs J Linderoth Symbolic Interaction 35 (4), 474-492, 2012 | 56 | 2012 |
Dark play: The aesthetics of controversial playfulness J Linderoth, TE Mortensen The dark side of game play, 3-12, 2015 | 53 | 2015 |
Living in World of Warcraft: The thoughts and experiences of ten young people J Linderoth, U Bennerstedt The Swedish Media Council,, 2007 | 48* | 2007 |
Att leva i World of Warcraft: tio ungdomars tankar och erfarenheter J Linderoth, U Bennerstedt Medierådet,, 2007 | 45* | 2007 |
"It is not hard, it just requires having no life" - Computer games and the illusion of learning J Linderoth Nordic Journal of Digital Literacy, 2009 | 40 | 2009 |
Lärarens återkomst : från förvirring till upprättelse / J Linderoth Natur & Kultur, 2016 | 39 | 2016 |