Users’ perceptions of key blockchain features in games I Paajala, J Nyyssölä, J Mattila, P Karppinen Future Internet 14 (11), 321, 2022 | 16 | 2022 |
Heuristic evaluation of a mobile game developed to help battle the pandemic S Pohjolainen, J Mattila, J Tuovinen, M Rajanen, L Arhippainen, ... 2021 IEEE Conference on Games (CoG), 1-8, 2021 | 8 | 2021 |
Improving presentation skill through gamified application-Gamification in practice E Leinonen, M Haapaniemi, J Mattila, A Firouzian, P Pulli 2018 World Symposium on Digital Intelligence for Systems and Machines (DISA …, 2018 | 5 | 2018 |
Developing a gamified platform to involve unemployed youth in job-seeking activities J Mattila, E Leinonen, I Hietaniemi, A Firouzian, P Pulli 19th International Conference on Intelligent Games and Simulation, GAME-ON 2018, 2018 | 3 | 2018 |
Unus Terra: developing a serious game to foster social distancing during the pandemic S Pohjolainen, L Arhippainen, P Alavesa, J Mattila, J Tuovinen Proceedings of the 30th Conference of Open Innovations Association FRUCT, 27 …, 2021 | 1 | 2021 |
SeGaBu Serious Games Platform for Business and Education: Loppujulkaisu L Auer, M Haapaniemi, K Haverinen, I Hietaniemi, T Ijäs, K Koskela, ... Kajaanin ammattikorkeakoulu, 2018 | 1 | 2018 |
Collaboration distance in serious game projects J Mattila J. Mattila, 2021 | | 2021 |
A voluntary based game project’s post-mortem analysis J Mattila J. Mattila, 2015 | | 2015 |