“To Be, or Not to Be”: Modernizing Shakespeare With Multimodal Learning Stations M Harvey, A Deuel, R Marlatt Journal of Adolescent & Adult Literacy 63 (5), 559-568, 2020 | 28 | 2020 |
VIDEO GAMES AND VIRTUAL REALITY AS CLASSROOM LITERATURE: THOUGHTS, EXPERIENCES, AND LEARNING WITH 8TH GRADE MIDDLE SCHOOL STUDENTS MM Harvey | 18 | 2018 |
Esports research and its integration in education MM Harvey, R Marlatt IGI Global, 2021 | 12 | 2021 |
Recognizing similarities and differences between print and digital literacy in education MM Harvey International Journal of Digital Literacy and Digital Competence (IJDLDC) 7 …, 2016 | 8 | 2016 |
GAME ON: Integrating video games into the ELA classroom. S von Gillern, C Stufft, M Harvey Literacy Today 38 (6), 64-66, 2021 | 7 | 2021 |
This Is Next Level: Combining Video Games With Literature to Promote Literacy R Marlatt, M Pando, MM Harvey Affordances and Constraints of Mobile Phone Use in English Language Arts …, 2021 | 5 | 2021 |
That was then, this is now: Literacy for the 21st Century student MM Harvey, R Marlatt Examining the roles of teachers and students in mastering new technologies …, 2020 | 5 | 2020 |
Creating a classroom affinity space with video games and virtual reality as literature MM Harvey, LE Penny Pence Luminous Literacies: Localized Teaching and Teacher Education, 171-185, 2021 | 1 | 2021 |
The Role of Minecraft Build Challenges in Esports SR Isaacs, E Leitner, L Bulman, R Marlatt, MM Harvey Esports Research and Its Integration in Education, 85-102, 2021 | | 2021 |
Integrating Video Games and Scholastic Esports Into Preservice Teacher Experiences M Harvey, J Lopez, M Wickham, AG Deuel, C Savage Esports Research and Its Integration in Education, 50-68, 2021 | | 2021 |
Virtual Reality and Video Games as Literary Tools in K-16 M Harvey Society for Information Technology & Teacher Education International …, 2019 | | 2019 |
Using Video Games and Virtual/Augmented Reality as Literary Learning Tools in the Classroom M Harvey | | 2017 |
Mastering Digital Literacy M Harvey Electronic Journal of e-Learning 13 (5), pp431‑432-pp431‑432, 2015 | | 2015 |
Competitive Primary and Secondary School Esports Programs MM Harvey Routledge Handbook of Esports, 466-476, 0 | | |