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Miles M. Harvey
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“To Be, or Not to Be”: Modernizing Shakespeare With Multimodal Learning Stations
M Harvey, A Deuel, R Marlatt
Journal of Adolescent & Adult Literacy 63 (5), 559-568, 2020
282020
VIDEO GAMES AND VIRTUAL REALITY AS CLASSROOM LITERATURE: THOUGHTS, EXPERIENCES, AND LEARNING WITH 8TH GRADE MIDDLE SCHOOL STUDENTS
MM Harvey
182018
Esports research and its integration in education
MM Harvey, R Marlatt
IGI Global, 2021
122021
Recognizing similarities and differences between print and digital literacy in education
MM Harvey
International Journal of Digital Literacy and Digital Competence (IJDLDC) 7 …, 2016
82016
GAME ON: Integrating video games into the ELA classroom.
S von Gillern, C Stufft, M Harvey
Literacy Today 38 (6), 64-66, 2021
72021
This Is Next Level: Combining Video Games With Literature to Promote Literacy
R Marlatt, M Pando, MM Harvey
Affordances and Constraints of Mobile Phone Use in English Language Arts …, 2021
52021
That was then, this is now: Literacy for the 21st Century student
MM Harvey, R Marlatt
Examining the roles of teachers and students in mastering new technologies …, 2020
52020
Creating a classroom affinity space with video games and virtual reality as literature
MM Harvey, LE Penny Pence
Luminous Literacies: Localized Teaching and Teacher Education, 171-185, 2021
12021
The Role of Minecraft Build Challenges in Esports
SR Isaacs, E Leitner, L Bulman, R Marlatt, MM Harvey
Esports Research and Its Integration in Education, 85-102, 2021
2021
Integrating Video Games and Scholastic Esports Into Preservice Teacher Experiences
M Harvey, J Lopez, M Wickham, AG Deuel, C Savage
Esports Research and Its Integration in Education, 50-68, 2021
2021
Virtual Reality and Video Games as Literary Tools in K-16
M Harvey
Society for Information Technology & Teacher Education International …, 2019
2019
Using Video Games and Virtual/Augmented Reality as Literary Learning Tools in the Classroom
M Harvey
2017
Mastering Digital Literacy
M Harvey
Electronic Journal of e-Learning 13 (5), pp431‑432-pp431‑432, 2015
2015
Competitive Primary and Secondary School Esports Programs
MM Harvey
Routledge Handbook of Esports, 466-476, 0
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