Gaming on the move: urban experience as a new paradigm for mobile pervasive game design A Gentes, A Guyot-Mbodji, I Demeure Proceedings of the 12th international conference on Entertainment and media …, 2008 | 92 | 2008 |
In-Discipline of Design A Gentes, A Gentes, Nijssen Springer, 2017 | 62 | 2017 |
Visiteur ou joueur?. Les multiples facettes de la technologie RFID C Jutant, A Guyot, A Gentès La Lettre de l’OCIM. Musées, Patrimoine et Culture scientifiques et …, 2009 | 26 | 2009 |
Nouveaux médias aux musées. Le visiteur équipé A Gentes, C Jutant Culture et Musée, 67-91, 2012 | 25 | 2012 |
Transhumance: a platform on a mobile ad hoc network challenging collaborative gaming I Demeure, A Gentes, J Stuyck, A Guyot-Mbodji, L Martin 2008 International Symposium on Collaborative Technologies and Systems, 221-228, 2008 | 21 | 2008 |
Critical design: A delicate balance between the thrill of the uncanny and the interrogation of the unknown A Gentès, M Mollon Empowering users through design: Interdisciplinary studies and combined …, 2015 | 17 | 2015 |
Arts et sciences du design: la place des sciences humaines A Gentès Sciences du design, 94-107, 2015 | 15 | 2015 |
The Rhetoric of Design for Debate: triggering conversation with an" uncanny enough" artefact M Mollon, A Gentes Design’s Big Debates: Pushing the Boundaries of Design Research-DRS 2014 …, 2014 | 15 | 2014 |
An exploratory study of the uses of a multisensory map—with visually impaired children E Brulé, G Bailly, A Brock, A Gentès, C Jouffrais Multimodal Technologies and Interaction 2 (3), 36, 2018 | 14 | 2018 |
“Plug: Secrets of the Museum”: A pervasive game taking place in a museum M Simatic, I Astic, C Aunis, A Gentes, A Guyot-Mbodji, C Jutant, E Zaza Entertainment Computing–ICEC 2009: 8th International Conference, Paris …, 2009 | 14 | 2009 |
The game mechanics of pervasive applications: visiting the uncanny A Gentès, C Jutant New review of Hypermedia and Multimedia 18 (1-2), 91-108, 2012 | 13 | 2012 |
Multimodal human machine interactions in virtual and augmented reality G Chollet, A Esposito, A Gentes, P Horain, W Karam, Z Li, C Pelachaud, ... Multimodal Signals: Cognitive and Algorithmic Issues: COST Action 2102 and …, 2009 | 13 | 2009 |
Mood boards as a tool for the" in-discipline" of design A Gentes, F Valentin, E Brulé IASDR Interplay 2015, 2015 | 11 | 2015 |
Beyond rhetoric to poetics in IT invention A Gentes, T Selker Human-Computer Interaction–INTERACT 2013: 14th IFIP TC 13 International …, 2013 | 11 | 2013 |
Expérimentation technique et création: l’implication des utilisateurs dans l’invention des médias A Gentes, C Jutant Communication & langages, 97-111, 2011 | 10 | 2011 |
Pervasive gaming: Testing future context aware applications A Gentes, C Jutant Communications & stratégies, 81-103, 2009 | 9 | 2009 |
Enjeux de l'énonciation éditoriale et curatoriale A Gentès Communication & langages 137 (1), 88-100, 2003 | 9 | 2003 |
Identifier les besoins des enfants en situation de déficience visuelle: état de l'art et étude de terrain E Brulé, G Bailly, A Gentes 27ème conférence francophone sur l'Interaction Homme-Machine., a11, 2015 | 8 | 2015 |
What is ludic about ludic design C Mivielle, A Gentes Meaningful Play Conference, 2014 | 8 | 2014 |
RFID technology: Fostering human interactions A Gentes, C Jutant, A Guyot, M Simatic IADIS International Conference Game and Entertainment Technologies 2009, 67-14, 2009 | 8 | 2009 |