See No Evil, Hear No Evil, Speak No Evil: How Collegiate Players Define, Experience and Cope with Toxicity S Türkay, J Formosa, S Adinolf, R Cuthbert, R Altizer Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems …, 2020 | 104 | 2020 |
Need satisfaction, passion and wellbeing effects of videogame play prior to and during the COVID-19 pandemic J Formosa, D Johnson, S Türkay, RL Mandryk Computers in human behavior 131, 107232, 2022 | 47 | 2022 |
Definitions of Esports: A Systematic Review and Thematic Analysis J Formosa, N O'Donnell, EM Horton, S Türkay, RL Mandryk, M Hawks, ... Proceedings of the ACM on Human-Computer Interaction 6 (CHI PLAY), 1-45, 2022 | 31 | 2022 |
Unsatisfied needs as a predictor of obsessive passion for videogame play. D Johnson, J Formosa, R Perry, D Lalande, S Türkay, P Obst, R Mandryk Psychology of Popular Media 11 (1), 47, 2022 | 27 | 2022 |
Self-determination theory approach to understanding the impact of videogames on wellbeing during COVID-19 restrictions S Türkay, A Lin, D Johnson, J Formosa Behaviour & Information Technology 42 (11), 1720-1739, 2023 | 10 | 2023 |
Virtual Reality Esports-Understanding Competitive Players’ Perceptions of Location Based VR Esports S Turkay, J Formosa, R Cuthbert, S Adinolf, RA Brown Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems …, 2021 | 8 | 2021 |
Self-Regulation as a Mediator of the Associations Between Passion for Video Games and Well-Being E Luxford, S Türkay, J Frommel, SJ Tobin, RL Mandryk, J Formosa, ... Cyberpsychology, Behavior, and Social Networking 25 (5), 310-315, 2022 | 6 | 2022 |
The Impacts of Passion for Esports on Wellbeing J Formosa, D Johnson, S Turkay, R Mandryk DiGRA Australia, 2020 | 1 | 2020 |
See no evil, hear no evil, speak no evil: how collegiate esports players define, experience and cope with toxicity S Turkay, J Formosa, S Adinolf, R Cuthbert, R Altizer Association for Computing Machinery, 2020 | | 2020 |