Player perspectives: what it means to be a gamer A Deshbandhu Press Start 3 (2), 48-64, 2016 | 20 | 2016 |
Gaming culture (s) in India: Digital play in everyday life A Deshbandhu Routledge India, 2020 | 16 | 2020 |
Postcolonial pandemic publics: examining social media health promotion in India during the COVID-19 crisis D Roy, M Das, A Deshbandhu Health Promotion International 37 (2), daab076, 2022 | 13 | 2022 |
Hybrid habitats: Remediating leisure, space and youth through Pokémon Go in India A Deshbandhu, D Roy, S Kushal Journal of Leisure Research 53 (4), 532-555, 2022 | 6 | 2022 |
Community Radio Continuous Improvement Toolkit: Version 2.0 [Hindi] V Pavarala, KK Malik, V Belavadi, A Deshbandhu, P Raghunath Commonwealth Educational Media Centre for Asia (CEMCA), New Delhi, 2015 | 4 | 2015 |
Repurposing a WhatsApp group: How a fantasy cricket group transformed into a site of care and support during India's second wave of Covid-19 A Deshbandhu, S Sahni Mobile Media & Communication 11 (2), 271-293, 2023 | 3 | 2023 |
Anxious postcolonial masculinity in online video games: race, gender and colonialism in Indian digital spaces D Roy, A Deshbandhu Gender, Place & Culture 29 (1), 104-129, 2022 | 3 | 2022 |
Decoding Fantasy Football: A Ludic Perspective A Deshbandhu Gamevironments 10 (1), 85-116, 2019 | 2 | 2019 |
Community Radio Continuous Improvement Toolkit (CR-CIT), Version 2.0 V Pavarala, KK Malik, V Belavadi, A Deshbandhu, P Raghunath New Delhi: CEMCA, http://uccommedia. in/wp-content/uploads/2015/10/CR-CIT …, 2014 | 2 | 2014 |
Community radio continuous improvement toolkit V Pavarala, P Raghunath, KK Malik, V Belavadi, A Deshbandhu Commonwealth Educational Media Centre for Asia (CEMCA), New Delhi, 2013 | 2 | 2013 |
Gender, citizenship, and identity in the Indian blogosphere: Writing the everyday: by Sumana Kasturi, 2019, London and New York, Routledge, 208 pp.,£ 96.00 hardback,£ 29.59 e … A Deshbandhu Gender, Place & Culture 29 (5), 741-744, 2022 | 1 | 2022 |
Risk, Anxiety in a Pandemic: Consequences for Travel and Tourism RV Nargundkar, A Deshbandhu The Journal of Applied Business and Economics 23 (1), 199-213, 2021 | 1 | 2021 |
The 21st Century in 100 Games A Deshbandhu Taylor & Francis, 2024 | | 2024 |
The Digital Shaping of a City: A Biography of ‘Cyberabad’in Three Acts U Raman, A Deshbandhu The Palgrave Handbook of Everyday Digital Life, 61-75, 2024 | | 2024 |
Digital Humanities D Roy, A Deshbandhu The Year's Work in Critical and Cultural Theory 31 (1), 1-16, 2023 | | 2023 |
Stuart Hall and IAMCR U Raman, A Deshbandhu Reflections on the International Association for Media and Communication …, 2023 | | 2023 |
Regulation of OTT (video streaming) platforms in India: a case of Information Technology Rules 2021 A Deshbandhu | | 2023 |
Capturing the Holistic A Deshbandhu Journal of Autoethnography 4 (2), 6, 2023 | | 2023 |
Ludic Prognostication. Games as Sites for Simulating the Future A Deshbandhu Gamevironments 16 (1), 1-32, 2022 | | 2022 |
Developing a ludic framework for counteracting interventions for dementia: A narrative and analytic review A Deshbandhu, RT Innamuri, Kattula, Dheeraj Annals of Geriatric Education and Medical Sciences 9 (1), 1-5, 2022 | | 2022 |