Women with fibromyalgia’s experience with three motion-controlled video game consoles and indicators of symptom severity and performance of activities of daily living J Mortensen, LQ Kristensen, EP Brooks, AL Brooks Disability and Rehabilitation: Assistive Technology 10 (1), 61-66, 2015 | 58 | 2015 |
Towards an inclusive virtual dressing room for wheelchair-bound customers AL Brooks, EP Brooks 2014 International Conference on Collaboration Technologies and Systems (CTS …, 2014 | 24 | 2014 |
Towards a next generation universally accessible ‘online shopping-for-apparel’system K Kristensen, N Borum, LG Christensen, HW Jepsen, J Lam, AL Brooks, ... Human-Computer Interaction. Users and Contexts of Use: 15th International …, 2013 | 23 | 2013 |
Effect of the Oculus Rift head mounted display on postural stability P Epure, C Gheorghe, T Nissen, LO Toader, A Nicolae, SSM Nielsen, ... The 10th International Conference on Disability Virtual Reality & Associated …, 2014 | 22 | 2014 |
Designing creative pedagogies through the use of ICT in secondary education EP Brooks, N Borum, T Rosenørn Procedia-Social and Behavioral Sciences 112, 35-46, 2014 | 21 | 2014 |
Collaborative interactions in problem-solving activities: School children’s orientations while developing digital game designs using smart mobile technology J Sjöberg, E Brooks International Journal of Child-Computer Interaction 33, 100456, 2022 | 20 | 2022 |
Digital learning and collaborative practices: Lessons from inclusive and empowering participation with emerging technologies E Brooks, S Dau, S Selander Routledge, 2021 | 20 | 2021 |
The performance of self in the context of shopping in a virtual dressing room system Y Gao, E Petersson Brooks, AL Brooks HCI in Business: First International Conference, HCIB 2014, Held as Part of …, 2014 | 18 | 2014 |
What prevents teachers from using games and gamification tools in Nordic schools? E Brooks, S Gissurardottir, BT Jonsson, S Kjartansdottir, RI Munkvold, ... Interactivity, Game Creation, Design, Learning, and Innovation: 7th EAI …, 2019 | 15 | 2019 |
A designerly approach as a foundation for school children's computational thinking skills while developing digital games E Brooks, J Sjöberg Proceedings of the interaction design and children conference, 87-95, 2020 | 12 | 2020 |
Considerations and methods for usability testing with children MH Andersen, MS Khalid, EI Brooks Interactivity, Game Creation, Design, Learning, and Innovation: 5th …, 2017 | 12 | 2017 |
Ludic engagement designs: creating spaces for playful learning EP Brooks Universal Access in Human-Computer Interaction. Applications and Services …, 2013 | 12 | 2013 |
Methodology for research with early childhood education and care professionals: Example studies and theoretical elaboration C Wallerstedt, E Brooks, E Eriksen Ødegaard, N Pramling Springer Nature, 2023 | 11 | 2023 |
Designing with young children: lessons learned from a co-creation of a technology-enhanced playful learning environment N Borum, EP Brooks, AL Brooks Design, User Experience, and Usability: Interactive Experience Design: 4th …, 2015 | 11 | 2015 |
Designing Ludic Engagement in an Interactive Virtual Dressing Room System–A Comparative Study Y Gao, E Petersson Brooks Design, User Experience, and Usability. User Experience in Novel …, 2013 | 10 | 2013 |
Problem solving and collaboration when school children develop game designs J Sjöberg, E Brooks Interactivity, Game Creation, Design, Learning, and Innovation: 8th EAI …, 2020 | 9 | 2020 |
Fiddling, pointing, hovering, and sliding: embodied actions with three evaluation tools for children CM Sylla, E Márquez Segura, A DeWitt, AS Arif, EI Brooks Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 59-72, 2019 | 9 | 2019 |
The virtual dressing room: a usability and user experience study MB Holte, Y Gao, E Petersson Brooks Virtual, Augmented and Mixed Reality: 7th International Conference, VAMR …, 2015 | 9 | 2015 |
Playfulness and Creativity as Vital Features When School Children Develop Game-Based Designs. E Brooks, J Sjöberg Designs for Learning 14 (1), 137-150, 2022 | 8 | 2022 |
Robot-supported inclusion and learning:: a case study on the KUBO robot in early childhood education LB Bertel, E Brooks, S Dau Technology and Disability 31 (1, Supplement 1,), S22-S23, 2019 | 8 | 2019 |