Designing gaming wearables: From participatory design to concept creation S Jung, R Xiao, OO Buruk, J Hamari Proceedings of the Fifteenth International Conference on Tangible, Embedded …, 2021 | 20 | 2021 |
Psychedelic VR Experience: An Exploratory Study on Cosmic Flow S Jung, OO Buruk, J Hamari Proceedings of the 25th International Academic Mindtrek Conference, 23-30, 2022 | 8 | 2022 |
Exploring the Player Experiences of Wearable Gaming Interfaces: A User Elicitation Study R Xiao, S Jung, OO Buruk, J Hamari Proceedings of the ACM on Human-Computer Interaction 6 (CHI PLAY), 1-26, 2022 | 7 | 2022 |
Altered states of consciousness in human-computer interaction: A review S Jung, OO Buruk, J Hamari Nordic Human-Computer Interaction Conference, 1-13, 2022 | 4 | 2022 |
Gamification of walking in nature: A field experiment with Pokémon GO Routes S Laato, S Rauti, B Kordyaka, K Papangelis, S Jung, T Nummenmaa, ... Proceedings of the ACM on Human-Computer Interaction 8 (CHI PLAY), 1-25, 2024 | | 2024 |
Shroom Cards: Playful Exploration of Human Positionalities for More-than-Human Design Ç Genç, F Altarriba Bertran, OO Buruk, S Jung, V Spors, J Hamari Companion Proceedings of the 2024 Annual Symposium on Computer-Human …, 2024 | | 2024 |
Sacred Spaces in the Digital Age: Perceptions of Lutheran Christian Priests on Augmented Reality at Holy Sites S Laato, S Rauti, AM Laato, S Al‐Msallam, S Jung, E Sutinen, J Hamari Proceedings of the 2024 ACM International Conference on Interactive Media …, 2024 | | 2024 |