Serious games as a malleable learning medium: The effects of narrative, gameplay, and making on students’ performance and attitudes V Garneli, M Giannakos, K Chorianopoulos British Journal of Educational Technology 48 (3), 842-859, 2017 | 140 | 2017 |
Computing education in K-12 schools: A review of the literature V Garneli, MN Giannakos, K Chorianopoulos 2015 IEEE Global Engineering Education Conference (EDUCON), 543-551, 2015 | 128 | 2015 |
Programming video games and simulations in science education: exploring computational thinking through code analysis V Garneli, K Chorianopoulos Interactive Learning Environments 26 (3), 386-401, 2018 | 82 | 2018 |
Learning by playing and learning by making B Garneli, MN Giannakos, K Chorianopoulos, L Jaccheri Serious Games Development and Applications: 4th International Conference …, 2013 | 31 | 2013 |
The effects of video game making within science content on student computational thinking skills and performance V Garneli, K Chorianopoulos Interactive Technology and Smart Education 16 (4), 301-318, 2019 | 22 | 2019 |
Designing multiplayer serious games with science content V Garneli, K Patiniotis, K Chorianopoulos Multimodal Technologies and Interaction 5 (3), 8, 2021 | 17 | 2021 |
Serious game development as a creative learning experience: lessons learnt V Garneli, MN Giannakos, K Chorianopoulos, L Jaccheri 2015 IEEE/ACM 4th International Workshop on Games and Software Engineering …, 2015 | 12 | 2015 |
Integrating Science Tasks and Puzzles in Computer Role Playing Games V Garneli, K Patiniotis, K Chorianopoulos Multimodal Technologies and Interaction 3 (3), 19, 2019 | 10 | 2019 |
Instructional media and teaching methods for engaging children with computer programming V Garneli 2014 IEEE 14th International Conference on Advanced Learning Technologies …, 2014 | 7 | 2014 |
Covid-19 survivor: Design and evaluation of a game to improve students’ experience during social isolation M Grizioti, W Oliveira, V Garneli International Conference on Games and Learning Alliance, 283-288, 2021 | 5 | 2021 |
Designing a 2D platform game with mathematics curriculum V Garneli, C Sotides, K Patiniotis, I Deliyannis, K Chorianopoulos Games and Learning Alliance: 8th International Conference, GALA 2019, Athens …, 2019 | 5 | 2019 |
Programming human-robot interactions for teaching robotics within a collaborative learning open space: Robots playing capture the flag game: Programming human-robot … A Merkouris, V Garneli, K Chorianopoulos CHI Greece 2021: 1st International Conference of the ACM Greek SIGCHI …, 2021 | 2 | 2021 |
Game mechanics of a character progression multiplayer role-playing game with science content V Garneli, K Patiniotis, K Chorianopoulos Games and Learning Alliance: 9th International Conference, GALA 2020, Laval …, 2020 | 1 | 2020 |
Adapting a Classic Platform Video Game to the Carbohydrate Counting Method for Insulin-Dependent Diabetics N Vassilakis, V Garneli, K Patiniotis, I Deliyannis, K Chorianopoulos Proceedings of the 5th EAI International Conference on Smart Objects and …, 2019 | 1 | 2019 |
Speech Puzzles (Spuzzles): Engaging the Reduced, Causal, and Semantic Listening Modes for Puzzle Design in Audio Games E Rovithis, A Papadopoulou, V Komianos, V Garneli, A Floros Applied Sciences 14 (9), 3858, 2024 | | 2024 |
Employing Social Interactions of Multiplayer Role-Playing Games in a Serious Game: The Case of maSters of AIR (SAIR) V Garneli, K Chorianopoulos Games and Learning Alliance: 10th International Conference, GALA 2021, La …, 2021 | | 2021 |