Learning with digital games: A practical guide to engaging students in higher education N Whitton Routledge, 2009 | 692 | 2009 |
Digital games and learning: Research and theory N Whitton Routledge, 2014 | 335 | 2014 |
Game engagement theory and adult learning N Whitton Simulation & Gaming 42 (5), 596-609, 2011 | 298 | 2011 |
Playful learning: Tools, techniques, and tactics N Whitton Research in learning technology 26, 2018 | 221 | 2018 |
The place of game‑based learning in an age of austerity N Whitton Electronic Journal of e-Learning 10 (2), pp249‑256-pp249‑256, 2012 | 218 | 2012 |
Motivation and computer game based learning N Whitton Proceedings of the Australian Society for Computers in Learning in Tertiary …, 2007 | 214 | 2007 |
Using games to enhance learning and teaching N Whitton, A Moseley Taylor & Francis, 2012 | 155 | 2012 |
On predicting learning styles in conversational intelligent tutoring systems using fuzzy decision trees K Crockett, A Latham, N Whitton International Journal of Human-Computer Studies 97, 98-115, 2016 | 154 | 2016 |
Playful learning in higher education: developing a signature pedagogy RT Nørgård, C Toft-Nielsen, N Whitton International Journal of Play 6 (3), 272-282, 2017 | 146 | 2017 |
Fun and games in higher education: an analysis of UK student perspectives N Whitton, M Langan Teaching in Higher Education, 2018 | 134 | 2018 |
An investigation into the potential of collaborative computer game-based learning in higher education NJ Whitton | 111 | 2007 |
Not just for children: game-based learning for older adults N Charlier, M Ott, B Remmele, N Whitton 6th European Conference on Games Based Learning, Cork, Ireland, 102-108, 2012 | 101 | 2012 |
Collaborative virtual gaming worlds in higher education N Whitton, P Hollins ALT-J 16 (3), 221-229, 2008 | 85 | 2008 |
Deconstructing engagement: Rethinking involvement in learning N Whitton, A Moseley Simulation & Gaming 45 (4-5), 433-449, 2014 | 76 | 2014 |
Encouraging engagement in game-based learning N Whitton International Journal of Game-Based Learning (IJGBL) 1 (1), 75-84, 2011 | 74 | 2011 |
Expected and actual student use of an online learning environment: A critical analysis N Beasley, K Smyth Electronic Journal on e-Learning 2 (1), 43-50, 2004 | 74 | 2004 |
Playful learning N Whitton, A Moseley Events and activities to engage adults. New York, 2019 | 52 | 2019 |
Alternate reality games for developing student autonomy and peer learning N Whitton Proceedings of the LICK 2008 Symposium, 32-40, 2008 | 51 | 2008 |
Games-based learning N Whitton Springer, 2011 | 50 | 2011 |
Video game discourses and implications for game-based education N Whitton, M Maclure Discourse: studies in the cultural politics of education 38 (4), 561-572, 2017 | 44 | 2017 |