Prolonged sitting detection for office workers syndrome prevention using kinect P Paliyawan, C Nukoolkit, P Mongkolnam 2014 11th International Conference on Electrical Engineering/Electronics …, 2014 | 34 | 2014 |
Piano learning application with feedback provided by an ar virtual character CAT Fernandez, P Paliyawan, CC Yin, R Thawonmas 2016 IEEE 5th global conference on consumer electronics, 1-2, 2016 | 20 | 2016 |
UKI: universal Kinect‐type controller by ICE Lab P Paliyawan, R Thawonmas Software: Practice and Experience 47 (10), 1343-1363, 2017 | 18 | 2017 |
Office workers syndrome monitoring using kinect P Paliyawan, C Nukoolkit, P Mongkolnam The 20th Asia-Pacific Conference on Communication (APCC2014), 58-63, 2014 | 17 | 2014 |
JUSTIN: An audience participation game with a purpose for collecting descriptions for artwork images NC Nguyen, R Thawonmas, P Paliyawan, HV Pham 2020 IEEE Conference on Games (CoG), 344-350, 2020 | 14 | 2020 |
Smile with Angry Birds: Two Smile-Interface Implementations C Yang, Y Jiang, P Paliyawan, T Harada, R Thawonmas 2018 Nicograph International (NicoInt), 80-80, 2018 | 13 | 2018 |
Body motion design and analysis for fighting game interface P Paliyawan, K Sookhanaphibarn, W Choensawat, R Thawonmas 2015 IEEE Conference on Computational Intelligence and Games (CIG), 360-367, 2015 | 13 | 2015 |
Stock Market Direction Prediction Using Data Mining Classification P Paliyawan ARPN Journal of Engineering and Applied Sciences 10 (3), 1302-1310, 2015 | 11* | 2015 |
Runner: A 2D platform game for physical health promotion C El-Habr, X Garcia, P Paliyawan, R Thawonmas SoftwareX 10, 100329, 2019 | 10 | 2019 |
Player dominance adjustment: Promoting self-efficacy and experience of game players by adjusting dominant power J Xu, P Paliyawan, R Thawonmas, T Harada 2019 IEEE 8th Global Conference on Consumer Electronics (GCCE), 487-488, 2019 | 9 | 2019 |
Motion Gaming AI using Time Series Forecasting and Dynamic Difficulty Adjustment T Kusano, Y Liu, P Paliyawan, R Thawonmas, T Harada | 9 | 2019 |
Motion Gaming AI using Time Series Forecasting and Dynamic Difficulty Adjustment for Improving Exercise Balance and Enjoyment T Kusano, Y Liu, P Paliyawan, R Thawonmas, T Harada | 9* | 2019 |
Motion recommender for preventing injuries during motion gaming P Paliyawan, T Kusano, R Thawonmas IEEE Access 7, 7977-7988, 2018 | 9 | 2018 |
Rap-style comment generation to entertain game live streaming T Jumneanbun, S Sae-Lao, P Paliyawan, R Thawonmas, ... 2020 IEEE Conference on Games (CoG), 706-707, 2020 | 8 | 2020 |
An Angry Birds Level Generator with Rube Goldberg Machine Mechanisms F Abdullah, P Paliyawan, R Thawonmas, T Harada, FA Bachtiar The IEEE Conference on Games 2019 (CoG 2019), 2019 | 8 | 2019 |
Intelligent assistant for providing instructions and recommending motions during full-body motion gaming JAM Bravo, P Paliyawan, T Harada, R Thawonmas 2017 IEEE 6th Global Conference on Consumer Electronics (GCCE), 1-2, 2017 | 8 | 2017 |
Adaptive motion gaming AI for health promotion P Paliyawan, T Kusano, Y Nakagawa, T Harada, R Thawonmas 2017 AAAI Spring Symposium Series, 2017 | 8 | 2017 |
Towards universal kinect interface for fighting games P Paliyawan, K Sookhanaphibarn, W Choensawat, R Thawonmas 2015 IEEE 4th Global Conference on Consumer Electronics (GCCE), 332-333, 2015 | 8 | 2015 |
Towards social facilitation in audience participation games: fighting game ais whose strength depends on audience responses P Paliyawan, K Sookhanaphibarn, W Choensawat, R Thawonmas 2020 IEEE Conference on Games (CoG), 686-689, 2020 | 7 | 2020 |
A card game for collecting human-perceived similarity data of artwork images Z Wei, P Paliyawan, R Thawonmas IEEE Access 10, 8103-8111, 2022 | 6 | 2022 |