From tabletop to screen: Playing Dungeons and Dragons during COVID-19 P Scriven Societies 11 (4), 125, 2021 | 29 | 2021 |
The phenomenology of the “other” in computer game worlds P Scriven Games and Culture 13 (2), 193-210, 2018 | 23 | 2018 |
A Social Phenomenology of Non-Player Characters (NPCs) in Videogames. P Scriven Techne: Research in Philosophy & Technology 27 (2), 2023 | 4 | 2023 |
You’re the lucky one, Dani”: NPC Empathy and Meaningful Play in Farcry 6 P Scriven | 3 | 2022 |
Guiding social research in MMORPGs from a phenomenological perspective PT Scriven Riding the Hype Cycle: The Resurgence of Virtual Worlds, 167-177, 2013 | 2 | 2013 |
Participation and Engagement in Inter-organizational Groups: Synthesizing Social Network Analysis with Ethnography to Evaluate Social Capital T Butcher, C Chan, P Scriven, S O'Reilly, S Pereira 2011 IEEE Ninth International Conference on Dependable, Autonomic and Secure …, 2011 | 1 | 2011 |
Online trolling as a dark leisure activity P Scriven Annals of Leisure Research, 1-19, 2024 | | 2024 |
NPC Empathy: A Philosophical Paradox P Scriven | | 2024 |
The Development of Social Customs in New Multiplayer Game Environments: Fallout 76 P Scriven | | 2019 |
Looking for more: the social phenomenology of play in World of Warcraft P Scriven RMIT University, 2015 | | 2015 |