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Paul Scriven
Paul Scriven
Social Sciences, RMIT University
在 rmit.edu.au 的电子邮件经过验证 - 首页
标题
引用次数
引用次数
年份
From tabletop to screen: Playing Dungeons and Dragons during COVID-19
P Scriven
Societies 11 (4), 125, 2021
292021
The phenomenology of the “other” in computer game worlds
P Scriven
Games and Culture 13 (2), 193-210, 2018
232018
A Social Phenomenology of Non-Player Characters (NPCs) in Videogames.
P Scriven
Techne: Research in Philosophy & Technology 27 (2), 2023
42023
You’re the lucky one, Dani”: NPC Empathy and Meaningful Play in Farcry 6
P Scriven
32022
Guiding social research in MMORPGs from a phenomenological perspective
PT Scriven
Riding the Hype Cycle: The Resurgence of Virtual Worlds, 167-177, 2013
22013
Participation and Engagement in Inter-organizational Groups: Synthesizing Social Network Analysis with Ethnography to Evaluate Social Capital
T Butcher, C Chan, P Scriven, S O'Reilly, S Pereira
2011 IEEE Ninth International Conference on Dependable, Autonomic and Secure …, 2011
12011
Online trolling as a dark leisure activity
P Scriven
Annals of Leisure Research, 1-19, 2024
2024
NPC Empathy: A Philosophical Paradox
P Scriven
2024
The Development of Social Customs in New Multiplayer Game Environments: Fallout 76
P Scriven
2019
Looking for more: the social phenomenology of play in World of Warcraft
P Scriven
RMIT University, 2015
2015
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