Monte-carlo tree search: A new framework for game ai G Chaslot, S Bakkes, I Szita, P Spronck Proceedings of the AAAI Conference on Artificial Intelligence and …, 2008 | 613 | 2008 |
Personalised gaming: a motivation and overview of literature S Bakkes, CT Tan, Y Pisan Proceedings of the 8th Australasian Conference on Interactive Entertainment …, 2012 | 161 | 2012 |
Player behavioural modelling for video games SCJ Bakkes, PHM Spronck, G van Lankveld Entertainment Computing 3 (3), 71-79, 2012 | 140 | 2012 |
Opponent Modeling in Real-Time Strategy Games. F Schadd, S Bakkes, P Spronck GAMEON, 61-70, 2007 | 140 | 2007 |
Generating missions and spaces for adaptable play experiences J Dormans, S Bakkes IEEE Transactions on Computational Intelligence and AI in Games 3 (3), 216-228, 2011 | 122 | 2011 |
Rapid and reliable adaptation of video game AI S Bakkes, P Spronck, J Van den Herik IEEE Transactions on Computational Intelligence and AI in Games 1 (2), 93-104, 2009 | 103 | 2009 |
Towards personalised gaming via facial expression recognition PM Blom, S Bakkes, C Tan, S Whiteson, D Roijers, R Valenti, T Gevers Proceedings of the AAAI Conference on Artificial Intelligence and …, 2014 | 101 | 2014 |
Opponent modelling for case-based adaptive game AI SCJ Bakkes, PHM Spronck, HJ Van Den Herik Entertainment Computing 1 (1), 27-37, 2009 | 90 | 2009 |
Head detection in stereo data for people counting and segmentation T Van Oosterhout, S Bakkes, B Kröse International Conference on Computer Vision Theory and Applications 2, 620-625, 2011 | 73 | 2011 |
A feasibility study in using facial expressions analysis to evaluate player experiences CT Tan, D Rosser, S Bakkes, Y Pisan Proceedings of The 8th Australasian Conference on Interactive Entertainment …, 2012 | 50 | 2012 |
Team: The team-oriented evolutionary adaptability mechanism S Bakkes, P Spronck, E Postma International Conference on Entertainment Computing, 273-282, 2004 | 48 | 2004 |
Dynamic formations in real-time strategy games M Van Der Heijden, S Bakkes, P Spronck 2008 IEEE Symposium On Computational Intelligence and Games, 47-54, 2008 | 45 | 2008 |
Rapid adaptation of video game AI S Bakkes, P Spronck, J van Den Herik 2008 IEEE Symposium On Computational Intelligence and Games, 79-86, 2008 | 38 | 2008 |
Ambient monitoring from an elderly-centred design perspective: What, who and how M Kanis, S Alizadeh, J Groen, M Khalili, S Robben, S Bakkes, B Kröse Ambient Intelligence: Second International Joint Conference on AmI 2011 …, 2011 | 37 | 2011 |
Inferring player experiences using facial expressions analysis CT Tan, S Bakkes, Y Pisan Proceedings of the 2014 Conference on Interactive Entertainment, 1-8, 2014 | 34 | 2014 |
Starcraft winner prediction YN Ravari, S Bakkes, P Spronck Proceedings of the AAAI Conference on Artificial Intelligence and …, 2016 | 32 | 2016 |
Challenge balancing for personalised game spaces S Bakkes, S Whiteson, G Li, GV Vişniuc, E Charitos, N Heijne, ... 2014 IEEE Games Media Entertainment, 1-8, 2014 | 32 | 2014 |
MUMBAI: multi-person, multimodal board game affect and interaction analysis dataset M Doyran, A Schimmel, P Baki, K Ergin, B Türkmen, AA Salah, ... Journal on Multimodal User Interfaces 15 (4), 373-391, 2021 | 31 | 2021 |
Modeling and adjusting in-game difficulty based on facial expression analysis PM Blom, S Bakkes, P Spronck Entertainment Computing 31, 100307, 2019 | 31 | 2019 |
Automated game balancing of asymmetric video games P Beau, S Bakkes 2016 IEEE conference on computational intelligence and games (CIG), 1-8, 2016 | 24 | 2016 |