Automated assessment in computer science education: A state-of-the-art review JC Paiva, JP Leal, Á Figueira ACM Transactions on Computing Education (TOCE) 22 (3), 1-40, 2022 | 167 | 2022 |
Enki: A pedagogical services aggregator for learning programming languages JC Paiva, JP Leal, RA Queirós Proceedings of the 2016 ACM Conference on Innovation and Technology in …, 2016 | 47 | 2016 |
Fostering programming practice through games JC Paiva, JP Leal, R Queirós Information 11 (11), 498, 2020 | 24 | 2020 |
Integrating rich learning applications in lms R Queirós, JP Leal, JC Paiva State-of-the-art and future directions of smart learning, 381-386, 2016 | 23 | 2016 |
Odin: A service for gamification of learning activities JC Paiva, JP Leal, R Queirós Languages, Applications and Technologies: 4th International Symposium, SLATE …, 2015 | 18 | 2015 |
Managing gamified programming courses with the FGPE platform JC Paiva, R Queirós, JP Leal, J Swacha, F Miernik Information 13 (2), 45, 2022 | 16 | 2022 |
Gedil—gamified education interoperability language J Swacha, JC Paiva, JP Leal, R Queirós, R Montella, S Kosta Information 11 (6), 287, 2020 | 16 | 2020 |
Yet another programming exercises interoperability language (short paper) JC Paiva, R Queirós, JP Leal, J Swacha 9th Symposium on Languages, Applications and Technologies (SLATE 2020), 2020 | 15 | 2020 |
Fgpe authorkit–a tool for authoring gamified programming educational content JC Paiva, R Queirós, JP Leal, J Swacha Proceedings of the 2020 ACM Conference on Innovation and Technology in …, 2020 | 14 | 2020 |
Towards a framework for gamified programming education J Swacha, R Queirós, JC Paiva 2019 International Symposium on Educational Technology (ISET), 144-149, 2019 | 14 | 2019 |
Gamification of learning activities with the Odin service JC Paiva, JP Leal, R Queirós | 14 | 2016 |
An Open-Source Gamified Programming Learning Environment (Short Paper) JC Paiva, R Queirós, JP Leal, J Swacha, F Miernik Second International Computer Programming Education Conference (ICPEC 2021), 2021 | 11 | 2021 |
Authoring game-based programming challenges to improve students’ motivation JC Paiva, JP Leal, R Queirós The Challenges of the Digital Transformation in Education: Proceedings of …, 2020 | 11 | 2020 |
Enhancing feedback to students in automated diagram assessment HP Correia, JP Leal, JC Paiva | 11 | 2017 |
Defining requirements for a gamified programming exercises format J Swacha, R Queirós, JC Paiva, JP Leal Procedia Computer Science 159, 2502-2511, 2019 | 10 | 2019 |
Eshu: An extensible web editor for diagrammatic languages JP Leal, H Correia, JC Paiva 5th Symposium on Languages, Applications and Technologies (SLATE'16)(2016), 2016 | 10 | 2016 |
FGPE gamification service: a graphql service to gamify online education JC Paiva, A Haraszczuk, R Queirós, JP Leal, J Swacha, S Kosta Trends and Applications in Information Systems and Technologies: Volume 4 9 …, 2021 | 8 | 2021 |
Improving diagram assessment in Mooshak H Correia, JP Leal, JC Paiva International Conference on Technology Enhanced Assessment, 69-82, 2017 | 8 | 2017 |
PROGpedia: Collection of source-code submitted to introductory programming assignments JC Paiva, JP Leal, Á Figueira Data in Brief 46, 108887, 2023 | 7 | 2023 |
A roadmap to gamify programming education J Swacha, R Queirós, JC Paiva, JP Leal, S Kosta, R Montella 1st International Computer Programming Education Conference, ICPEC 2020, 26, 2020 | 7 | 2020 |