Read-It: five-to-seven-year-old children learn to read in a tabletop environment RJW Sluis, I Weevers, C Van Schijndel, L Kolos-Mazuryk, S Fitrianie, ... Proceedings of the 2004 conference on Interaction design and children …, 2004 | 117 | 2004 |
Comparing early design methods for children W Sluis-Thiescheffer, T Bekker, B Eggen Proceedings of the 6th international conference on Interaction design and …, 2007 | 50 | 2007 |
Measuring and comparing novelty for design solutions generated by young children through different design methods W Sluis-Thiescheffer, T Bekker, B Eggen, A Vermeeren, H De Ridder Design Studies 43, 48-73, 2016 | 41 | 2016 |
Comparing the creativity of children's design solutions based on expert assessment B Thang, W Sluis-Thiescheffer, T Bekker, B Eggen, A Vermeeren, ... Proceedings of the 7th international conference on Interaction design and …, 2008 | 35 | 2008 |
Development and application of a framework for comparing early design methods for young children RJW Sluis-Thiescheffer, MM Bekker, JH Eggen, APOS Vermeeren, ... Interacting with Computers 23 (1), 70-84, 2011 | 34 | 2011 |
Read-it: A multi-modal tangible interface for children who learn to read I Weevers, W Sluis, C van Schijndel, S Fitrianie, L Kolos-Mazuryk, ... Entertainment Computing–ICEC 2004: Third International Conference, Eindhoven …, 2004 | 24 | 2004 |
Playful cognitive behavioral therapy apps: Design concepts and tactics for engaging young patients G Ferri, W Sluis-Thiescheffer, D Booten, B Schouten Proceedings of the The 15th International Conference on Interaction Design …, 2016 | 13 | 2016 |
An Active Lifestyle for Youths through Ambient Persuasive Technology. Implementing Activating Concepts in a School Environment RJW Sluis-Thiescheffer, R Tieben, J Sturm, MM Bekker, B Schouten Games for Health: Proceedings of the 3rd european conference on gaming and …, 2013 | 9 | 2013 |
Adding user creativity to the UX toolbox: Exploring the use of Creative UX methods W Sluis-Theischeffer, T Bekker, B Eggen 13th CHI Netherlands, The Netherlands, 2009 | 7 | 2009 |
How to optimize early design methods with children? RJW Sluis-Thiescheffer Proceedings of the 6th international conference on Interaction design and …, 2007 | 5 | 2007 |
Design of a Game-Based Training Environment to Enhance Health Care Professionals’ E–Mental Health Skills: Protocol for a User Requirements Analysis JJPA Bierbooms, WRJW Sluis-Thiescheffer, MA Feijt, WA IJsselsteijn, ... JMIR research protocols 10 (2), e18815, 2021 | 4 | 2021 |
Serious games for professional skills: The design of an escape room to explore the possibilities of eMental health J Bierbooms, M Feijt, W IJsselsteijn, W Sluis-Thiescheffer, M Weijmans, ... Companion Publication of the 2020 ACM Designing Interactive Systems …, 2020 | 4 | 2020 |
Design Principles for Actual Security M Brandon, HK Schraffenberger, W Sluis-Thiescheffer, T van der Geest, ... Adjunct Proceedings of the 2022 Nordic Human-Computer Interaction Conference …, 2022 | 3 | 2022 |
v., Kolos-Mazuryk, L., Fitrianie, S., & Martens, JBOS (2004) RJW Sluis, I Weevers, C Schijndel Read-It: five-to-seven-year-old children learn to read in a tabletop …, 2004 | 3 | 2004 |
Meaningful Feedback at Opportune Moments: How persuasive feedback motivates teenagers to move J Sturm, S Margry, M van Doorn, W Sluis-Thiescheffer Games for Health 2014: Proceedings of the 4th conference on gaming and …, 2014 | 2 | 2014 |
J., Kolos-Mazuryk, L., Fitrianie, S., Martens, JB OS,(2004). Read-It: five-to-sevenyear-old children learn to read in a tabletop environment RJW Sluis, I Weevers, CHG van Schijndel IDC ‘04: Proceedings of the 2004 conference on Interaction design and …, 0 | 2 | |
Begrijp jij het? Mixed-method monitor van overheidsteksten M Corsius, E van der Pool, W Sluis-Thiescheffer Tijdschrift voor Taalbeheersing 45 (1), 40-65, 2023 | 1 | 2023 |
Framing Design Methods for Children’s Creativity RJW Sluis-Thiescheffer Technische Universiteit Eindhoven, 2021 | 1 | 2021 |
The rights of children in games and playful technology W Sluis-Thiescheffer Applied human rights, 165-184, 2023 | | 2023 |
Serious games for professional skills: an escape room for exploring the possibilities of eMental Health JJPA Bierbooms, MA Feijt, WA IJsselsteijn, M Weijmans, ... Supporting Health by Technology 2020, 2020 | | 2020 |